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authorGaia Clary <gaia.clary@machinimatrix.org>2013-03-09 11:17:35 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2013-03-09 11:17:35 +0400
commitf8f3647f6a253893eb759cf6b494585530218a13 (patch)
treea7629fe6b24f6a1f5f4470ccb5dc4b7743480226 /source/blender/editors/space_outliner/outliner_draw.c
parent4b5c8da9ac19a6851ec3a941c88096dbf98e8272 (diff)
Added Recursive select/deselect to outliner (CTRL+LMB)
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c50
1 files changed, 45 insertions, 5 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 2c88ef158b0..4819d3b575f 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -50,6 +50,7 @@
#include "BKE_modifier.h"
#include "BKE_report.h"
#include "BKE_scene.h"
+#include "BKE_object.h"
#include "ED_armature.h"
#include "ED_object.h"
@@ -129,11 +130,31 @@ static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int start
/* ****************************************************** */
+static void restrictbutton_recursive_child(bContext *C, Scene *scene, Object *ob_parent, char flag,
+ bool state, bool deselect)
+{
+ Main *bmain = CTX_data_main(C);
+ Object *ob;
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ if (BKE_object_is_child_recursive(ob_parent, ob)) {
+ if (state) {
+ ob->restrictflag |= flag;
+ if (deselect) {
+ ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
+ }
+ }
+ else {
+ ob->restrictflag &= ~flag;
+ }
+ }
+ }
+}
+
static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
{
Scene *scene = (Scene *)poin;
Object *ob = (Object *)poin2;
-
+
if (!common_restrict_check(C, ob)) return;
/* deselect objects that are invisible */
@@ -142,6 +163,12 @@ static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
* so have to do loop to find it. */
ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
}
+
+ if (CTX_wm_window(C)->eventstate->ctrl) {
+ restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_VIEW,
+ (ob->restrictflag & OB_RESTRICT_VIEW) != 0, true);
+ }
+
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
@@ -159,12 +186,25 @@ static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
* so have to do loop to find it. */
ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
}
+
+ if (CTX_wm_window(C)->eventstate->ctrl) {
+ restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_SELECT,
+ (ob->restrictflag & OB_RESTRICT_SELECT) != 0, true);
+ }
+
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
-static void restrictbutton_rend_cb(bContext *C, void *poin, void *UNUSED(poin2))
+static void restrictbutton_rend_cb(bContext *C, void *poin, void *poin2)
{
+ Object *ob = (Object *)poin2;
+
+ if (CTX_wm_window(C)->eventstate->ctrl) {
+ restrictbutton_recursive_child(C, (Scene *)poin, ob, OB_RESTRICT_RENDER,
+ (ob->restrictflag & OB_RESTRICT_RENDER) != 0, false);
+ }
+
WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, poin);
}
@@ -422,17 +462,17 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, "hide", -1, 0, 0, -1, -1, NULL);
+ &ptr, "hide", -1, 0, 0, -1, -1, "Restrict viewport visibility (Ctrl - Recursive)");
uiButSetFunc(bt, restrictbutton_view_cb, scene, ob);
bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, "hide_select", -1, 0, 0, -1, -1, NULL);
+ &ptr, "hide_select", -1, 0, 0, -1, -1, "Restrict viewport selection (Ctrl - Recursive)");
uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob);
bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, "hide_render", -1, 0, 0, -1, -1, NULL);
+ &ptr, "hide_render", -1, 0, 0, -1, -1, "Restrict rendering (Ctrl - Recursive)");
uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob);
uiBlockSetEmboss(block, UI_EMBOSS);