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authorJulian Eisel <eiseljulian@gmail.com>2017-03-10 17:58:08 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-03-10 17:58:08 +0300
commit989632417bfaa08aac61258c55b00eee4a8a5929 (patch)
tree02fc16e473c1a2e82aa21336bb2aff82be767e4f /source/blender/editors/space_outliner/outliner_draw.c
parent08cde7c785e38f44af2e3c2584e1f88a31c38782 (diff)
Draw drag&drop feedback overlays with element indentation
That way users can see better at which hierarchy level the element will be inserted into.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 0b119b5d247..771591240d6 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1528,6 +1528,7 @@ static void outliner_draw_tree_element_floating(
unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
int coord_y = te_insert->ys;
+ int coord_x = te_insert->xs;
unsigned char col[4];
if (te_insert == te_floating) {
@@ -1547,7 +1548,7 @@ static void outliner_draw_tree_element_floating(
glLineWidth(line_width);
immBegin(PRIM_LINE_STRIP, 2);
- immVertex2f(pos, 0, coord_y);
+ immVertex2f(pos, coord_x, coord_y);
immVertex2f(pos, ar->v2d.cur.xmax, coord_y);
immEnd();
}
@@ -1556,8 +1557,8 @@ static void outliner_draw_tree_element_floating(
immUniformColor4ub(UNPACK3(col), col[3] * 0.5f);
immBegin(PRIM_QUADS, 4);
- immVertex2f(pos, 0, coord_y);
- immVertex2f(pos, 0, coord_y + UI_UNIT_Y);
+ immVertex2f(pos, coord_x, coord_y);
+ immVertex2f(pos, coord_x, coord_y + UI_UNIT_Y);
immVertex2f(pos, ar->v2d.cur.xmax, coord_y + UI_UNIT_Y);
immVertex2f(pos, ar->v2d.cur.xmax, coord_y);
immEnd();