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authorJeroen Bakker <jeroen@blender.org>2019-12-05 10:14:32 +0300
committerJeroen Bakker <jeroen@blender.org>2019-12-05 10:14:32 +0300
commitf4b7d57551061350216048d5d30b9b674f741c28 (patch)
tree4702dbcf3704631b5750479ad8fffc64b1c29627 /source/blender/editors/space_outliner/outliner_draw.c
parent722b8e4692829b11b9ae150cb9daccd52d25a2e7 (diff)
Fix T72175: DrawManager Crash Large Objects
Introduced by 9c337fcfe2a4 mistaken that `MeshExtract.use_threading` set to false means that no threading is used at all. This is not the case it will still perform threading for large objects, it will only run the different subtasks in serial. Fixed by scheduling the `lines_loose` in the task_pool after the rest have been executed. This is cleaner than the previous implementation as it sticks more to the actual design.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
0 files changed, 0 insertions, 0 deletions