diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-06-26 17:07:39 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-06-26 17:07:39 +0300 |
commit | fbaf6e6fb3d2eb2f0c737b7d4713a5ea171738e6 (patch) | |
tree | 35bfa54eef6240693a13d594bb49ed7c8d33b32e /source/blender/editors/space_outliner/outliner_draw.c | |
parent | bba0ad903cfa407368c78b0b8480b1a729474305 (diff) | |
parent | c07f2bc89196ea449a2875634eb85efa45733fb5 (diff) |
Merge remote-tracking branch 'origin/blender2.8' into temp-dynamic-overridestemp-dynamic-overrides
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_draw.c | 340 |
1 files changed, 283 insertions, 57 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index e4f551b0004..e617bb40837 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -51,6 +51,7 @@ #include "BKE_deform.h" #include "BKE_fcurve.h" #include "BKE_global.h" +#include "BKE_idcode.h" #include "BKE_layer.h" #include "BKE_library.h" #include "BKE_main.h" @@ -278,6 +279,44 @@ static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void } } +static void hidebutton_base_flag_cb(bContext *C, void *poin, void *poin2) +{ + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = poin; + Base *base = poin2; + bool extend = (CTX_wm_window(C)->eventstate->ctrl == 0); + + /* Undo button toggle, let function do it. */ + base->flag ^= BASE_HIDDEN; + + BKE_base_set_visible(scene, view_layer, base, extend); + + if (!extend && (base->flag & BASE_VISIBLE)) { + /* Auto select solo-ed object. */ + ED_object_base_select(base, BA_SELECT); + view_layer->basact = base; + } + + DEG_id_tag_update(&scene->id, DEG_TAG_BASE_FLAGS_UPDATE); + WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); +} + +static void hidebutton_layer_collection_flag_cb(bContext *C, void *poin, void *poin2) +{ + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = poin; + LayerCollection *lc = poin2; + bool extend = (CTX_wm_window(C)->eventstate->ctrl == 0); + + /* Undo button toggle, let function do it. */ + lc->runtime_flag ^= LAYER_COLLECTION_HAS_VISIBLE_OBJECTS; + + BKE_layer_collection_set_visible(scene, view_layer, lc, extend); + + DEG_id_tag_update(&scene->id, DEG_TAG_BASE_FLAGS_UPDATE); + WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); +} + static void namebutton_cb(bContext *C, void *tsep, char *oldname) { Main *bmain = CTX_data_main(C); @@ -435,18 +474,25 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname) } static void outliner_draw_restrictbuts( - uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb) + uiBlock *block, Scene *scene, ViewLayer *view_layer, ARegion *ar, SpaceOops *soops, ListBase *lb) { uiBut *bt; /* get RNA properties (once for speed) */ - PropertyRNA *collection_prop_hide_viewport; - PropertyRNA *collection_prop_hide_select; - PropertyRNA *collection_prop_hide_render; + PropertyRNA *object_prop_hide_viewport, *object_prop_hide_select, *object_prop_hide_render; + PropertyRNA *collection_prop_hide_viewport, *collection_prop_hide_select, *collection_prop_hide_render; + + object_prop_hide_viewport = RNA_struct_type_find_property(&RNA_Object, "hide_viewport"); + object_prop_hide_select = RNA_struct_type_find_property(&RNA_Object, "hide_select"); + object_prop_hide_render = RNA_struct_type_find_property(&RNA_Object, "hide_render"); collection_prop_hide_select = RNA_struct_type_find_property(&RNA_Collection, "hide_select"); collection_prop_hide_viewport = RNA_struct_type_find_property(&RNA_Collection, "hide_viewport"); collection_prop_hide_render = RNA_struct_type_find_property(&RNA_Collection, "hide_render"); - BLI_assert(collection_prop_hide_viewport && + + BLI_assert(object_prop_hide_viewport && + object_prop_hide_select && + object_prop_hide_render && + collection_prop_hide_viewport && collection_prop_hide_select && collection_prop_hide_render); @@ -455,15 +501,51 @@ static void outliner_draw_restrictbuts( if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { if (tselem->type == TSE_R_LAYER && (soops->outlinevis == SO_SCENES)) { /* View layer render toggle. */ - ViewLayer *view_layer = te->directdata; + ViewLayer *layer = te->directdata; bt = uiDefIconButBitS( block, UI_BTYPE_ICON_TOGGLE_N, VIEW_LAYER_RENDER, 0, ICON_RESTRICT_RENDER_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &view_layer->flag, 0, 0, 0, 0, TIP_("Use view layer for rendering")); + UI_UNIT_Y, &layer->flag, 0, 0, 0, 0, TIP_("Use view layer for rendering")); UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } + else if (tselem->type == 0 && te->idcode == ID_OB) { + Object *ob = (Object *)tselem->id; + Base *base = BKE_view_layer_base_find(view_layer, ob); + + if (base) { + bt = uiDefIconButBitS( + block, UI_BTYPE_ICON_TOGGLE, BASE_HIDDEN, 0, ICON_HIDE_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &base->flag, 0, 0, 0, 0, + TIP_("Hide object in viewport (Ctrl to isolate)")); + UI_but_func_set(bt, hidebutton_base_flag_cb, view_layer, base); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + } + + PointerRNA ptr; + RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr); + + bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_VIEW_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, + &ptr, object_prop_hide_viewport, -1, 0, 0, -1, -1, + TIP_("Restrict viewport visibility")); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + + bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_SELECT_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, + &ptr, object_prop_hide_select, -1, 0, 0, -1, -1, + TIP_("Restrict viewport selection")); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + + bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_RENDER_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, + &ptr, object_prop_hide_render, -1, 0, 0, -1, -1, + TIP_("Restrict render visibility")); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + + } else if (tselem->type == TSE_MODIFIER) { ModifierData *md = (ModifierData *)te->directdata; Object *ob = (Object *)tselem->id; @@ -489,7 +571,7 @@ static void outliner_draw_restrictbuts( Object *ob = (Object *)tselem->id; bt = uiDefIconButBitI( - block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF, + block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_P, 0, ICON_HIDE_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View")); @@ -527,7 +609,7 @@ static void outliner_draw_restrictbuts( bGPDlayer *gpl = (bGPDlayer *)te->directdata; bt = uiDefIconButBitS( - block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_HIDE, 0, ICON_RESTRICT_VIEW_OFF, + block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_HIDE, 0, ICON_HIDE_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View")); @@ -551,6 +633,16 @@ static void outliner_draw_restrictbuts( if ((!lc || !(lc->flag & LAYER_COLLECTION_EXCLUDE)) && !(collection->flag & COLLECTION_IS_MASTER)) { + if (lc && (lc->runtime_flag & LAYER_COLLECTION_HAS_ENABLED_OBJECTS)) { + bt = uiDefIconButBitS( + block, UI_BTYPE_ICON_TOGGLE_N, LAYER_COLLECTION_HAS_VISIBLE_OBJECTS, 0, ICON_HIDE_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &lc->runtime_flag, 0, 0, 0, 0, + TIP_("Hide collection in viewport (Ctrl to isolate)")); + UI_but_func_set(bt, hidebutton_layer_collection_flag_cb, view_layer, lc); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + } + PointerRNA collection_ptr; RNA_id_pointer_create(&collection->id, &collection_ptr); @@ -576,7 +668,7 @@ static void outliner_draw_restrictbuts( } if (TSELEM_OPEN(tselem, soops)) { - outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree); + outliner_draw_restrictbuts(block, scene, view_layer, ar, soops, &te->subtree); } } } @@ -814,7 +906,7 @@ static void UNUSED_FUNCTION(tselem_draw_gp_icon_uibut)(struct DrawIconArg *arg, static void tselem_draw_icon( uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, - float alpha) + float alpha, const bool is_clickable) { struct DrawIconArg arg; float aspect; @@ -835,6 +927,7 @@ static void tselem_draw_icon( arg.y = y; #define ICON_DRAW(_icon) UI_icon_draw_alpha(x, y, _icon, alpha) +#define ICON_CLICK_DRAW(_icon) if (!is_clickable) ICON_DRAW(_icon); else tselem_draw_icon_uibut(&arg, _icon) if (tselem->type) { switch (tselem->type) { @@ -1106,33 +1199,33 @@ static void tselem_draw_icon( Object *ob = (Object *)tselem->id; switch (ob->type) { case OB_LAMP: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_LAMP); break; case OB_MESH: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_MESH); break; case OB_CAMERA: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_CAMERA); break; case OB_CURVE: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_CURVE); break; case OB_MBALL: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_META); break; case OB_LATTICE: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_LATTICE); break; case OB_ARMATURE: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_ARMATURE); break; case OB_FONT: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_FONT); break; case OB_SURF: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_SURFACE); break; case OB_SPEAKER: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_SPEAKER); break; case OB_LIGHTPROBE: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LIGHTPROBE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_LIGHTPROBE); break; case OB_EMPTY: if (ob->dup_group) { - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_GROUP_INSTANCE); + ICON_CLICK_DRAW(ICON_OUTLINER_OB_GROUP_INSTANCE); } else { - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); + ICON_CLICK_DRAW(ICON_OUTLINER_OB_EMPTY); } break; } @@ -1240,13 +1333,137 @@ static void tselem_draw_icon( #undef ICON_DRAW } +/** + * For icon-only children of a collapsed tree, + * Draw small number over the icon to show how many items of this type are displayed. + */ +static void outliner_draw_iconrow_number( + const uiFontStyle *fstyle, + int offsx, int ys, + const eOLDrawState active, + const int num_elements) +{ + float color[4] = {0.4f, 0.4f, 0.4f, 0.9f}; + copy_v3_fl(color, 0.2f); + if (active != OL_DRAWSEL_NONE) { + copy_v3_fl(color, 0.65f); + color[3] = 1.0f; + } + + float ufac = 0.25f * UI_UNIT_X; + float offset_x = (float) offsx + UI_UNIT_X * 0.35f; + + UI_draw_roundbox_corner_set(UI_CNR_ALL); + UI_draw_roundbox_aa(true, + offset_x + ufac, + (float)ys - UI_UNIT_Y * 0.2f + ufac, + offset_x + UI_UNIT_X - ufac, + (float)ys - UI_UNIT_Y * 0.2f + UI_UNIT_Y - ufac, + (float)UI_UNIT_Y / 2.0f - ufac, + color); + + /* Now the numbers. */ + unsigned char text_col[4]; + + UI_GetThemeColor4ubv(TH_TEXT_HI, text_col); + text_col[3] = 255; + + uiFontStyle fstyle_small = *fstyle; + fstyle_small.points *= 0.8f; + + /* We treat +99 as 4 digits to make sure the (eyeballed) alignment looks nice. */ + int num_digits = 4; + char number_text[4] = "+99\0"; + if (num_elements < 100) { + BLI_snprintf(number_text, sizeof(number_text), "%d", num_elements); + num_digits = num_elements < 10 ? 1 : 2; + } + UI_fontstyle_draw_simple(&fstyle_small, + (offset_x + ufac + UI_UNIT_X * (2 - num_digits) * 0.12f), + (float)ys - UI_UNIT_Y * 0.095f + ufac, + number_text, text_col); + UI_fontstyle_set(fstyle); + glEnable(GL_BLEND); /* Roundbox and text drawing disables. */ +} + +static void outliner_draw_iconrow_doit( + uiBlock *block, TreeElement *te, + const uiFontStyle *fstyle, + int xmax, int *offsx, int ys, float alpha_fac, + const eOLDrawState active, + const int num_elements) +{ + TreeStoreElem *tselem = TREESTORE(te); + + if (active != OL_DRAWSEL_NONE) { + float ufac = UI_UNIT_X / 20.0f; + float color[4] = {1.0f, 1.0f, 1.0f, 0.4f}; + + UI_draw_roundbox_corner_set(UI_CNR_ALL); + color[3] *= alpha_fac; + + UI_draw_roundbox_aa(true, + (float) *offsx + 1.0f * ufac, + (float)ys + 1.0f * ufac, + (float)*offsx + UI_UNIT_X - 1.0f * ufac, + (float)ys + UI_UNIT_Y - ufac, + (float)UI_UNIT_Y / 2.0f - ufac, + color); + glEnable(GL_BLEND); /* Roundbox disables. */ + } + + /* No inlined icon should be clickable. */ + tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f * alpha_fac, false); + te->xs = *offsx; + te->ys = ys; + te->xend = (short)*offsx + UI_UNIT_X; + + if (num_elements > 1) { + outliner_draw_iconrow_number(fstyle, *offsx, ys, active, num_elements); + } + (*offsx) += UI_UNIT_X; +} + +/** + * Return the index to use based on the TreeElement ID and object type + * + * We use a continuum of indeces until we get to the object datablocks + * and we then make room for the object types. + */ +static int tree_element_id_type_to_index(TreeElement *te) +{ + TreeStoreElem *tselem = TREESTORE(te); + + const int id_index = tselem->type == 0 ? BKE_idcode_to_index(te->idcode) : INDEX_ID_GR; + if (id_index < INDEX_ID_OB) { + return id_index; + } + else if (id_index == INDEX_ID_OB) { + const Object *ob = (Object *)tselem->id; + return INDEX_ID_OB + ob->type; + } + else { + return id_index + OB_TYPE_MAX; + } +} + static void outliner_draw_iconrow( - bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, + bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys, float alpha_fac) { eOLDrawState active; const Object *obact = OBACT(view_layer); + struct { + eOLDrawState active[INDEX_ID_MAX + OB_TYPE_MAX]; + int num_elements[INDEX_ID_MAX + OB_TYPE_MAX]; + TreeElement *tree_element[INDEX_ID_MAX + OB_TYPE_MAX]; + } data = { + .active = {0}, + .num_elements = {0}, + .tree_element = {NULL}, + }; + for (TreeElement *te = lb->first; te; te = te->next) { /* exit drawing early */ if ((*offsx) - UI_UNIT_X > xmax) @@ -1272,41 +1489,48 @@ static void outliner_draw_iconrow( active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false); } - if (active != OL_DRAWSEL_NONE) { - float ufac = UI_UNIT_X / 20.0f; - float color[4] = {1.0f, 1.0f, 1.0f, 0.4f}; - - UI_draw_roundbox_corner_set(UI_CNR_ALL); - color[3] *= alpha_fac; - - UI_draw_roundbox_aa( - true, - (float) *offsx + 1.0f * ufac, - (float)ys + 1.0f * ufac, - (float)*offsx + UI_UNIT_X - 1.0f * ufac, - (float)ys + UI_UNIT_Y - ufac, - (float)UI_UNIT_Y / 2.0f - ufac, - color); - glEnable(GL_BLEND); /* roundbox disables */ + if (!ELEM(tselem->type, 0, TSE_LAYER_COLLECTION)) { + outliner_draw_iconrow_doit(block, te, fstyle, xmax, offsx, ys, alpha_fac, active, 1); + } + else { + const int index = tree_element_id_type_to_index(te); + data.num_elements[index]++; + if ((data.tree_element[index] == NULL) || + (active > data.active[index])) + { + data.tree_element[index] = te; + } + data.active[index] = MAX2(active, data.active[index]); } - - tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f * alpha_fac); - te->xs = *offsx; - te->ys = ys; - te->xend = (short)*offsx + UI_UNIT_X; - te->flag |= TE_ICONROW; // for click - - (*offsx) += UI_UNIT_X; } /* this tree element always has same amount of branches, so don't draw */ if (tselem->type != TSE_R_LAYER) { outliner_draw_iconrow( - C, block, scene, view_layer, soops, + C, block, fstyle, scene, view_layer, soops, &te->subtree, level + 1, xmax, offsx, ys, alpha_fac); } } + for (int i = 0; i < INDEX_ID_MAX; i++) { + const int num_subtypes = (i == INDEX_ID_OB) ? OB_TYPE_MAX : 1; + /* See tree_element_id_type_to_index for the index logic. */ + int index_base = i; + if (i > INDEX_ID_OB) { + index_base += OB_TYPE_MAX; + } + for (int j = 0; j < num_subtypes; j++) { + const int index = index_base + j; + if (data.num_elements[index] != 0) { + outliner_draw_iconrow_doit(block, + data.tree_element[index], + fstyle, + xmax, offsx, ys, alpha_fac, + data.active[index], + data.num_elements[index]); + } + } + } } /* closed tree element */ @@ -1447,7 +1671,7 @@ static void outliner_draw_tree_element( /* datatype icon */ if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM, TSE_ID_BASE))) { - tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, alpha_fac); + tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, alpha_fac, true); offsx += UI_UNIT_X + 2 * ufac; } else @@ -1531,7 +1755,7 @@ static void outliner_draw_tree_element( } outliner_draw_iconrow( - C, block, scene, view_layer, soops, &te->subtree, 0, xmax, &tempx, + C, block, fstyle, scene, view_layer, soops, &te->subtree, 0, xmax, &tempx, *starty, alpha_fac); glDisable(GL_BLEND); @@ -1736,7 +1960,6 @@ static void outliner_draw_highlights_recursive( const bool is_searching = ( SEARCHING_OUTLINER(soops) || (soops->outlinevis == SO_DATA_API && - (soops->filter & SO_FILTER_SEARCH) && soops->search_string[0] != 0)); for (TreeElement *te = lb->first; te; te = te->next) { @@ -1893,7 +2116,10 @@ static void outliner_draw_restrictcols(ARegion *ar) unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_BACK, -15, -200); - immBegin(GWN_PRIM_LINES, 6); + immBegin(GWN_PRIM_LINES, 8); + + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymax); + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymin); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymax); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymin); @@ -1999,16 +2225,16 @@ void draw_outliner(const bContext *C) /* draw restriction columns */ outliner_draw_restrictcols(ar); - outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree); + outliner_draw_restrictbuts(block, scene, view_layer, ar, soops, &soops->tree); } + UI_block_emboss_set(block, UI_EMBOSS); + /* draw edit buttons if nessecery */ if (te_edit) { outliner_buttons(C, block, ar, te_edit); } - UI_block_emboss_set(block, UI_EMBOSS); - UI_block_end(C, block); UI_block_draw(C, block); } |