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authorMike Erwin <significant.bit@gmail.com>2017-04-07 22:03:24 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 22:03:24 +0300
commit7a75581d92ad1df005f1da23a84a3d0aea20188e (patch)
tree3698c046f5f7c32e67c039e47aa7df933f97cf96 /source/blender/editors/space_outliner/outliner_draw.c
parentd6ae3789a1462931f29b523badb5f2173aa83902 (diff)
OpenGL: transition away from GL_QUADS
Single quads are drawn as a TRIANGLE_FAN, with 4 verts in the same order. Multiple quads now use PRIM_QUADS_XXX and will need further work. Only 8 places still use this. Part of T49043
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index cfe6e6a2bb5..92193e93fbe 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1799,7 +1799,7 @@ static void outliner_back(ARegion *ar)
int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y);
if (tot > 0) {
- immBegin(GL_QUADS, 4 * tot);
+ immBegin(PRIM_QUADS_XXX, 4 * tot);
while (tot--) {
y1 -= 2 * UI_UNIT_Y;
y2 = y1 + UI_UNIT_Y;