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authorJulian Eisel <julian@blender.org>2020-08-20 21:17:00 +0300
committerJulian Eisel <julian@blender.org>2020-08-20 21:22:47 +0300
commitb077de086e14291fe5f7cdf6d3564a8f1cfb9cb3 (patch)
tree0213703881116dd624c6ed782c4759d16c00ee41 /source/blender/editors/space_outliner/outliner_intern.h
parent2e6d5e6c6bd43e8cb806919c7bdc62637d031ff1 (diff)
Outliner: Avoid rebuilding tree on selection/active changes
We can avoid the rather expensive outliner tree rebuilds and only redraw if nothing but the selection or active item changes. This should give a bit of speedup for heavy scenes. For this to work I had to correct a few notifiers, some were only sending selection/active change notifiers that actually did things like adding objects. I also added a more precise notifier type for when the active collection changes. At the notifier subtype/action level we're not even close to running out of bits, so this should be fine. Also had to correct a wrong notifier check (was using `&` rather than `==`).
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_intern.h')
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index 33dbbb274c0..9795bb73efe 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -237,7 +237,7 @@ void outliner_build_tree(struct Main *mainvar,
struct SpaceOutliner *space_outliner,
struct ARegion *region);
-bool outliner_element_needs_rebuild_on_open_change(const TreeStoreElem *tselem);
+bool outliner_mode_requires_always_rebuild(const struct SpaceOutliner *space_outliner);
typedef struct IDsSelectedData {
struct ListBase selected_array;
@@ -515,6 +515,8 @@ float outliner_restrict_columns_width(const struct SpaceOutliner *space_outliner
TreeElement *outliner_find_element_with_flag(const ListBase *lb, short flag);
bool outliner_is_element_visible(const TreeElement *te);
void outliner_scroll_view(struct ARegion *region, int delta_y);
+void outliner_tag_redraw_avoid_rebuild_on_open_change(const struct SpaceOutliner *space_outliner,
+ struct ARegion *region);
/* outliner_sync.c ---------------------------------------------- */