diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-01-05 23:09:58 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-01-05 23:23:55 +0300 |
commit | fb4cd136a7cf94f2fda2d3a2c8fb01d73eb878cb (patch) | |
tree | 5bb945d9d64b67c2de0c89149feaa0769a37d0e9 /source/blender/editors/space_outliner/outliner_intern.h | |
parent | 9d134a22c225d5b57933efaba6c62c42377ebd18 (diff) |
Outliner: Support multiple-objects drag'n'drop into collections
We now can drag multiple objects at once in the outliner. You we restricted to
working within a single outliner. Be sure to drag from the objects name, not
from its icon (otherwise it will try to parent it).
We don't use the same drag'n'drop system as IDs here. Which although I dislike
allowed for this solution to be local, and not dependent on the entire
drag'n'drop system of Blender.
This is a feature Andy Goralczyk has requested a long time ago.
Kudos for him for his request.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_intern.h')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h index f5687456663..f2457b30a15 100644 --- a/source/blender/editors/space_outliner/outliner_intern.h +++ b/source/blender/editors/space_outliner/outliner_intern.h @@ -69,6 +69,7 @@ typedef enum TreeTraversalAction { * Callback type for reinserting elements at a different position, used to allow user customizable element order. */ typedef void (*TreeElementReinsertFunc)(struct Main *bmain, + struct SpaceOops *soops, struct TreeElement *insert_element, struct TreeElement *insert_handle, TreeElementInsertType action); /** |