diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-10 17:16:09 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-10 17:16:35 +0300 |
commit | 767386736070cfe7294e217f3734c1e7b736f4ae (patch) | |
tree | e11c348a370e943c4d77c3a10a65cee3a3469c7b /source/blender/editors/space_outliner/outliner_ops.c | |
parent | 2cbffc8e4088d0d6a88fe90d1095cc90d2fa2b61 (diff) |
GPUMaterial: Fix color ramp node with constant interpolation
Color ramp with constant interpolation must bypass texture filtering and
use nearest neighboor sampling in order to appear correctly sharp.
This patch use a GLSL hack to use nearest sampling on thoses particular
color band.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_ops.c')
0 files changed, 0 insertions, 0 deletions