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authorNathan Craddock <nzcraddock@gmail.com>2019-08-09 07:00:57 +0300
committerNathan Craddock <nzcraddock@gmail.com>2019-08-16 21:30:54 +0300
commit252fb4899735ca154cae9147be819f2362f2ba51 (patch)
treefd8f9ef96ebb5b21528657d3a1c527221b2e2027 /source/blender/editors/space_outliner/outliner_select.c
parenteb92ac05d6f850ccdbc0ed636763669f5d1e765e (diff)
Outliner: walk navigation operator and openclose fixes
Adds a keyboard walk navigation and selection operator to the outliner. Up and down arrow keys walk up and down the list of elements, and left and right will open and close elements if the elements are closed or opened respectively. Holding shift while walking up and down the tree expands the selection. Holding shift while clicking or pressing left and right arrows will expand or collapse all children elements recursively. Pressing enter to openclose the hovered element is removed. Also allows click+drag for openclose of element subtrees. This moves openclose toggling to the openclose operator to remove duplicate code. The outliner tree building is tweaked slightly to set the proper parents in scene display mode for walk select to walk to parents without errors.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_select.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c254
1 files changed, 233 insertions, 21 deletions
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index ddb943d6c66..6e70cdcddcd 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -1087,8 +1087,8 @@ eOLDrawState tree_element_type_active(bContext *C,
/* Activate a tree store element and set the walk navigation start element */
void outliner_element_activate(SpaceOutliner *soops, TreeStoreElem *tselem)
{
- outliner_flag_set(&soops->tree, TSE_ACTIVE, false);
- tselem->flag |= TSE_ACTIVE;
+ outliner_flag_set(&soops->tree, TSE_ACTIVE | TSE_ACTIVE_WALK, false);
+ tselem->flag |= TSE_ACTIVE | TSE_ACTIVE_WALK;
}
/**
@@ -1232,20 +1232,6 @@ void outliner_item_select(SpaceOutliner *soops,
tselem->flag = new_flag;
}
-static void outliner_item_toggle_closed(TreeElement *te, const bool toggle_children)
-{
- TreeStoreElem *tselem = TREESTORE(te);
- if (toggle_children) {
- tselem->flag &= ~TSE_CLOSED;
-
- const bool all_opened = !outliner_flag_is_any_test(&te->subtree, TSE_CLOSED, 1);
- outliner_flag_set(&te->subtree, TSE_CLOSED, all_opened);
- }
- else {
- tselem->flag ^= TSE_CLOSED;
- }
-}
-
static bool outliner_is_co_within_restrict_columns(const SpaceOutliner *soops,
const ARegion *ar,
float view_co_x)
@@ -1254,7 +1240,7 @@ static bool outliner_is_co_within_restrict_columns(const SpaceOutliner *soops,
}
/**
- * A version of #outliner_item_do_acticate_from_cursor that takes the tree element directly.
+ * A version of #outliner_item_do_activate_from_cursor that takes the tree element directly.
* and doesn't depend on the pointer position.
*
* This allows us to simulate clicking on an item without dealing with the mouse cursor.
@@ -1299,10 +1285,10 @@ static int outliner_item_do_activate_from_cursor(bContext *C,
changed = true;
}
}
- else if (outliner_item_is_co_within_close_toggle(te, view_mval[0])) {
- outliner_item_toggle_closed(te, extend);
- changed = true;
- rebuild_tree = true;
+ /* Don't allow selection on disclosure triangles */
+ else if ((TREESTORE(te)->type != TSE_VIEW_COLLECTION_BASE) &&
+ outliner_item_is_co_within_close_toggle(te, view_mval[0])) {
+ return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
else {
Scene *scene = CTX_data_scene(C);
@@ -1454,3 +1440,229 @@ void OUTLINER_OT_select_box(wmOperatorType *ot)
}
/* ****************************************************** */
+
+/* **************** Walk Select Tool ****************** */
+
+/* Given a tree element return the rightmost child that is visible in the outliner */
+static TreeElement *outliner_find_rightmost_visible_child(SpaceOutliner *soops, TreeElement *te)
+{
+ while (te->subtree.last) {
+ if (TSELEM_OPEN(TREESTORE(te), soops)) {
+ te = te->subtree.last;
+ }
+ else {
+ break;
+ }
+ }
+ return te;
+}
+
+/* Find previous visible element in the tree */
+static TreeElement *outliner_find_previous_element(SpaceOutliner *soops, TreeElement *walk_element)
+{
+ if (walk_element->prev) {
+ walk_element = outliner_find_rightmost_visible_child(soops, walk_element->prev);
+ }
+ else if (walk_element->parent) {
+ /* Use parent if at beginning of list */
+ walk_element = walk_element->parent;
+ }
+
+ return walk_element;
+}
+
+/* Recursively search up the tree until a successor to a given element is found */
+static TreeElement *outliner_element_find_successor_in_parents(TreeElement *te)
+{
+ TreeElement *successor = te;
+ while (successor->parent) {
+ if (successor->parent->next) {
+ te = successor->parent->next;
+ break;
+ }
+ else {
+ successor = successor->parent;
+ }
+ }
+
+ return te;
+}
+
+/* Find next visible element in the tree */
+static TreeElement *outliner_find_next_element(SpaceOutliner *soops, TreeElement *walk_element)
+{
+ TreeStoreElem *tselem = TREESTORE(walk_element);
+
+ if (TSELEM_OPEN(tselem, soops) && walk_element->subtree.first) {
+ walk_element = walk_element->subtree.first;
+ }
+ else if (walk_element->next) {
+ walk_element = walk_element->next;
+ }
+ else {
+ walk_element = outliner_element_find_successor_in_parents(walk_element);
+ }
+
+ return walk_element;
+}
+
+static TreeElement *do_outliner_select_walk(SpaceOutliner *soops,
+ TreeElement *walk_element,
+ const int direction,
+ const bool extend,
+ const bool toggle_all)
+{
+ TreeStoreElem *tselem = TREESTORE(walk_element);
+
+ if (!extend) {
+ outliner_flag_set(&soops->tree, TSE_SELECTED, false);
+ }
+ tselem->flag &= ~TSE_ACTIVE_WALK;
+
+ switch (direction) {
+ case OUTLINER_SELECT_WALK_UP:
+ walk_element = outliner_find_previous_element(soops, walk_element);
+ break;
+ case OUTLINER_SELECT_WALK_DOWN:
+ walk_element = outliner_find_next_element(soops, walk_element);
+ break;
+ case OUTLINER_SELECT_WALK_LEFT:
+ outliner_item_openclose(walk_element, false, toggle_all);
+ break;
+ case OUTLINER_SELECT_WALK_RIGHT:
+ outliner_item_openclose(walk_element, true, toggle_all);
+ break;
+ }
+
+ TreeStoreElem *tselem_new = TREESTORE(walk_element);
+
+ /* If new element is already selected, deselect the previous element */
+ if (extend) {
+ tselem->flag = (tselem_new->flag & TSE_SELECTED) ? (tselem->flag & ~TSE_SELECTED) :
+ (tselem->flag | TSE_SELECTED);
+ }
+
+ tselem_new->flag |= TSE_SELECTED | TSE_ACTIVE_WALK;
+
+ return walk_element;
+}
+
+/* Find walk select element, or set it if it does not exist.
+ * Changed is set to true if walk element is found, false if it was set */
+static TreeElement *find_walk_select_start_element(SpaceOutliner *soops, bool *changed)
+{
+ TreeElement *walk_element = outliner_find_element_with_flag(&soops->tree, TSE_ACTIVE_WALK);
+
+ *changed = false;
+
+ /* If no walk element exists, start from active */
+ if (!walk_element) {
+ TreeElement *active_element = outliner_find_element_with_flag(&soops->tree, TSE_ACTIVE);
+
+ /* If no active element exists, use the first element in the tree */
+ if (!active_element) {
+ walk_element = soops->tree.first;
+ }
+ else {
+ walk_element = active_element;
+ }
+
+ *changed = true;
+ }
+
+ /* If walk element is not visible, set that element's first visible parent as walk element */
+ if (!outliner_is_element_visible(walk_element)) {
+ TREESTORE(walk_element)->flag &= ~TSE_ACTIVE_WALK;
+
+ while (!outliner_is_element_visible(walk_element)) {
+ walk_element = walk_element->parent;
+ }
+ *changed = true;
+ }
+
+ return walk_element;
+}
+
+/* Scroll the outliner when the walk element reaches the top or bottom boundary */
+static void outliner_walk_scroll(ARegion *ar, TreeElement *te)
+{
+ /* Account for the header height */
+ int y_max = ar->v2d.cur.ymax - UI_UNIT_Y;
+ int y_min = ar->v2d.cur.ymin;
+
+ /* Scroll if walked position is beyond the border */
+ if (te->ys > y_max) {
+ outliner_scroll_view(ar, te->ys - y_max);
+ }
+ else if (te->ys < y_min) {
+ outliner_scroll_view(ar, -(y_min - te->ys));
+ }
+}
+
+static int outliner_walk_select_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ SpaceOutliner *soops = CTX_wm_space_outliner(C);
+ ARegion *ar = CTX_wm_region(C);
+
+ const short direction = RNA_enum_get(op->ptr, "direction");
+ const bool extend = RNA_boolean_get(op->ptr, "extend");
+ const bool toggle_all = RNA_boolean_get(op->ptr, "toggle_all");
+
+ bool changed;
+ TreeElement *walk_element = find_walk_select_start_element(soops, &changed);
+
+ /* If finding the starting walk select element did not move the element, proceed to walk */
+ if (!changed) {
+ walk_element = do_outliner_select_walk(soops, walk_element, direction, extend, toggle_all);
+ }
+ else {
+ TREESTORE(walk_element)->flag |= TSE_SELECTED | TSE_ACTIVE_WALK;
+ }
+
+ /* Scroll outliner to focus on walk element */
+ outliner_walk_scroll(ar, walk_element);
+
+ if (soops->flag & SO_SYNC_SELECT) {
+ ED_outliner_select_sync_from_outliner(C, soops);
+ }
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_select_walk(wmOperatorType *ot)
+{
+ static const EnumPropertyItem direction_items[] = {
+ {OUTLINER_SELECT_WALK_UP, "UP", 0, "Up", ""},
+ {OUTLINER_SELECT_WALK_DOWN, "DOWN", 0, "Down", ""},
+ {OUTLINER_SELECT_WALK_LEFT, "LEFT", 0, "Left", ""},
+ {OUTLINER_SELECT_WALK_RIGHT, "RIGHT", 0, "Right", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ /* identifiers */
+ ot->name = "Walk Select";
+ ot->idname = "OUTLINER_OT_select_walk";
+ ot->description = "Use walk navigation to select tree elements";
+
+ /* api callbacks */
+ ot->invoke = outliner_walk_select_invoke;
+ ot->poll = ED_operator_outliner_active;
+
+ /* properties */
+ PropertyRNA *prop;
+ prop = RNA_def_enum(ot->srna,
+ "direction",
+ direction_items,
+ 0,
+ "Walk Direction",
+ "Select element in this direction");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection on walk");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "toggle_all", false, "Toggle All", "Toggle open/close hierarchy");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+}
+
+/* ****************************************************** */