Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulian Eisel <julian@blender.org>2022-01-13 18:35:32 +0300
committerJulian Eisel <julian@blender.org>2022-01-13 19:01:47 +0300
commit039cc329178e9f7b14f514850479648c38fe1ea3 (patch)
tree6729e63938ab2103606d8048c7a2f52d415e1ec4 /source/blender/editors/space_outliner/outliner_select.cc
parent1a4f8ab38934891e76a56a5c31be02b934f68162 (diff)
Outliner: Compile all Outliner files in C++
We want to refactor quite some of the Outliner code using C++, this is a logical step to help the transition to a new architecture. Includes plenty of fixes to make this compile without warnings, trying not to change logic. The usual stuff (casts from `void *`, designated initializers, compound literals, etc.).
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_select.cc')
-rw-r--r--source/blender/editors/space_outliner/outliner_select.cc2041
1 files changed, 2041 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_select.cc b/source/blender/editors/space_outliner/outliner_select.cc
new file mode 100644
index 00000000000..0db83ba250b
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_select.cc
@@ -0,0 +1,2041 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup spoutliner
+ */
+
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_collection_types.h"
+#include "DNA_gpencil_modifier_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_shader_fx_types.h"
+#include "DNA_text_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_armature.h"
+#include "BKE_collection.h"
+#include "BKE_constraint.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_gpencil.h"
+#include "BKE_gpencil_modifier.h"
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_report.h"
+#include "BKE_shader_fx.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#include "ED_armature.h"
+#include "ED_buttons.h"
+#include "ED_object.h"
+#include "ED_outliner.h"
+#include "ED_screen.h"
+#include "ED_select_utils.h"
+#include "ED_sequencer.h"
+#include "ED_text.h"
+#include "ED_undo.h"
+
+#include "SEQ_select.h"
+#include "SEQ_sequencer.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "outliner_intern.hh"
+
+/**
+ * \note changes to selection are by convention and not essential.
+ *
+ * \note Handles own undo push.
+ */
+static void do_outliner_item_editmode_toggle(bContext *C, Scene *scene, Base *base)
+{
+ Main *bmain = CTX_data_main(C);
+ Object *ob = base->object;
+
+ bool changed = false;
+ if (BKE_object_is_in_editmode(ob)) {
+ changed = ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
+ if (changed) {
+ ED_object_base_select(base, BA_DESELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
+ }
+ }
+ else {
+ changed = ED_object_editmode_enter_ex(CTX_data_main(C), scene, ob, EM_NO_CONTEXT);
+ if (changed) {
+ ED_object_base_select(base, BA_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_MODE, NULL);
+ }
+ }
+
+ if (changed) {
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ ED_outliner_select_sync_from_object_tag(C);
+ ED_undo_push(C, "Outliner Edit Mode Toggle");
+ }
+}
+
+/**
+ * \note changes to selection are by convention and not essential.
+ *
+ * \note Handles own undo push.
+ */
+static void do_outliner_item_posemode_toggle(bContext *C, Scene *scene, Base *base)
+{
+ Main *bmain = CTX_data_main(C);
+ Object *ob = base->object;
+
+ if (ID_IS_LINKED(ob)) {
+ BKE_report(CTX_wm_reports(C), RPT_WARNING, "Cannot pose libdata");
+ return;
+ }
+
+ bool changed = false;
+ if (ob->mode & OB_MODE_POSE) {
+ changed = ED_object_posemode_exit_ex(bmain, ob);
+ if (changed) {
+ ED_object_base_select(base, BA_DESELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
+ }
+ }
+ else {
+ changed = ED_object_posemode_enter_ex(bmain, ob);
+ if (changed) {
+ ED_object_base_select(base, BA_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, NULL);
+ }
+ }
+
+ if (changed) {
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ ED_outliner_select_sync_from_object_tag(C);
+ ED_undo_push(C, "Outliner Pose Mode Toggle");
+ }
+}
+
+/**
+ * Swap the current active object from the interaction mode with the given base.
+ *
+ * \note Changes to selection _are_ needed in this case,
+ * since entering the object mode uses the selection.
+ *
+ * If we didn't want to touch selection we could add an option to the operators
+ * not to do multi-object editing.
+ *
+ * \note Handles own undo push.
+ */
+static void do_outliner_item_mode_toggle_generic(bContext *C, TreeViewContext *tvc, Base *base)
+{
+ const eObjectMode active_mode = (eObjectMode)tvc->obact->mode;
+ ED_undo_group_begin(C);
+
+ if (ED_object_mode_set(C, OB_MODE_OBJECT)) {
+ Base *base_active = BKE_view_layer_base_find(tvc->view_layer, tvc->obact);
+ if (base_active != base) {
+ BKE_view_layer_base_deselect_all(tvc->view_layer);
+ BKE_view_layer_base_select_and_set_active(tvc->view_layer, base);
+ DEG_id_tag_update(&tvc->scene->id, ID_RECALC_SELECT);
+ ED_undo_push(C, "Change Active");
+
+ /* Operator call does undo push. */
+ ED_object_mode_set(C, active_mode);
+ ED_outliner_select_sync_from_object_tag(C);
+ }
+ }
+ ED_undo_group_end(C);
+}
+
+void outliner_item_mode_toggle(bContext *C,
+ TreeViewContext *tvc,
+ TreeElement *te,
+ const bool do_extend)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
+ Object *ob = (Object *)tselem->id;
+ Base *base = BKE_view_layer_base_find(tvc->view_layer, ob);
+
+ /* Hidden objects can be removed from the mode. */
+ if (!base || (!(base->flag & BASE_VISIBLE_DEPSGRAPH) && (ob->mode != tvc->obact->mode))) {
+ return;
+ }
+
+ if (!do_extend) {
+ do_outliner_item_mode_toggle_generic(C, tvc, base);
+ }
+ else if (tvc->ob_edit && OB_TYPE_SUPPORT_EDITMODE(ob->type)) {
+ do_outliner_item_editmode_toggle(C, tvc->scene, base);
+ }
+ else if (tvc->ob_pose && ob->type == OB_ARMATURE) {
+ do_outliner_item_posemode_toggle(C, tvc->scene, base);
+ }
+ }
+}
+
+/* ****************************************************** */
+/* Outliner Element Selection/Activation on Click */
+
+static void tree_element_viewlayer_activate(bContext *C, TreeElement *te)
+{
+ /* paranoia check */
+ if (te->idcode != ID_SCE) {
+ return;
+ }
+
+ ViewLayer *view_layer = reinterpret_cast<ViewLayer *>(te->directdata);
+ wmWindow *win = CTX_wm_window(C);
+ Scene *scene = WM_window_get_active_scene(win);
+
+ if (BLI_findindex(&scene->view_layers, view_layer) != -1) {
+ WM_window_set_active_view_layer(win, view_layer);
+ WM_event_add_notifier(C, NC_SCREEN | ND_LAYER, NULL);
+ }
+}
+
+/**
+ * Select object tree
+ */
+static void do_outliner_object_select_recursive(ViewLayer *view_layer,
+ Object *ob_parent,
+ bool select)
+{
+ Base *base;
+
+ for (base = reinterpret_cast<Base *>(FIRSTBASE(view_layer)); base; base = base->next) {
+ Object *ob = base->object;
+ if ((((base->flag & BASE_VISIBLE_DEPSGRAPH) != 0) &&
+ BKE_object_is_child_recursive(ob_parent, ob))) {
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
+ }
+ }
+}
+
+static void do_outliner_bone_select_recursive(bArmature *arm, Bone *bone_parent, bool select)
+{
+ LISTBASE_FOREACH (Bone *, bone, &bone_parent->childbase) {
+ if (select && PBONE_SELECTABLE(arm, bone)) {
+ bone->flag |= BONE_SELECTED;
+ }
+ else {
+ bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
+ }
+ do_outliner_bone_select_recursive(arm, bone, select);
+ }
+}
+
+static void do_outliner_ebone_select_recursive(bArmature *arm, EditBone *ebone_parent, bool select)
+{
+ EditBone *ebone;
+ for (ebone = ebone_parent->next; ebone; ebone = ebone->next) {
+ if (ED_armature_ebone_is_child_recursive(ebone_parent, ebone)) {
+ if (select && EBONE_SELECTABLE(arm, ebone)) {
+ ebone->flag |= BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL;
+ }
+ else {
+ ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
+ }
+ }
+ }
+}
+
+static void tree_element_object_activate(bContext *C,
+ Scene *scene,
+ ViewLayer *view_layer,
+ TreeElement *te,
+ const eOLSetState set,
+ bool recursive)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+ TreeStoreElem *parent_tselem = NULL;
+ TreeElement *parent_te = NULL;
+ Scene *sce;
+ Base *base;
+ Object *ob = NULL;
+
+ /* if id is not object, we search back */
+ if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
+ ob = (Object *)tselem->id;
+ }
+ else {
+ parent_te = outliner_search_back_te(te, ID_OB);
+ if (parent_te) {
+ parent_tselem = TREESTORE(parent_te);
+ ob = (Object *)parent_tselem->id;
+
+ /* Don't return when activating children of the previous active object. */
+ if (ob == OBACT(view_layer) && set == OL_SETSEL_NONE) {
+ return;
+ }
+ }
+ }
+ if (ob == NULL) {
+ return;
+ }
+
+ sce = (Scene *)outliner_search_back(te, ID_SCE);
+ if (sce && scene != sce) {
+ WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), sce);
+ scene = sce;
+ }
+
+ /* find associated base in current scene */
+ base = BKE_view_layer_base_find(view_layer, ob);
+
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ if (base != NULL) {
+ Object *obact = OBACT(view_layer);
+ const eObjectMode object_mode = obact ? (eObjectMode)obact->mode : OB_MODE_OBJECT;
+ if (base && !BKE_object_is_mode_compat(base->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ struct Main *bmain = CTX_data_main(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ED_object_mode_generic_exit(bmain, depsgraph, scene, base->object);
+ }
+ if (!BKE_object_is_mode_compat(base->object, object_mode)) {
+ base = NULL;
+ }
+ }
+ }
+ }
+
+ if (base) {
+ if (set == OL_SETSEL_EXTEND) {
+ /* swap select */
+ if (base->flag & BASE_SELECTED) {
+ ED_object_base_select(base, BA_DESELECT);
+ if (parent_tselem) {
+ parent_tselem->flag &= ~TSE_SELECTED;
+ }
+ }
+ else {
+ ED_object_base_select(base, BA_SELECT);
+ if (parent_tselem) {
+ parent_tselem->flag |= TSE_SELECTED;
+ }
+ }
+ }
+ else {
+ /* deleselect all */
+
+ /* Only in object mode so we can switch the active object,
+ * keeping all objects in the current 'mode' selected, useful for multi-pose/edit mode.
+ * This keeps the convention that all objects in the current mode are also selected.
+ * see T55246. */
+ if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ?
+ (ob->mode == OB_MODE_OBJECT) :
+ true) {
+ BKE_view_layer_base_deselect_all(view_layer);
+ }
+ ED_object_base_select(base, BA_SELECT);
+ if (parent_tselem) {
+ parent_tselem->flag |= TSE_SELECTED;
+ }
+ }
+
+ if (recursive) {
+ /* Recursive select/deselect for Object hierarchies */
+ do_outliner_object_select_recursive(view_layer, ob, (base->flag & BASE_SELECTED) != 0);
+ }
+
+ if (set != OL_SETSEL_NONE) {
+ ED_object_base_activate_with_mode_exit_if_needed(C, base); /* adds notifier */
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+ }
+ }
+}
+
+static void tree_element_material_activate(bContext *C, ViewLayer *view_layer, TreeElement *te)
+{
+ /* we search for the object parent */
+ Object *ob = (Object *)outliner_search_back(te, ID_OB);
+ /* Note : ob->matbits can be NULL when a local object points to a library mesh. */
+ if (ob == NULL || ob != OBACT(view_layer) || ob->matbits == NULL) {
+ return; /* just paranoia */
+ }
+
+ /* In ob mat array? */
+ TreeElement *tes = te->parent;
+ if (tes->idcode == ID_OB) {
+ ob->actcol = te->index + 1;
+ ob->matbits[te->index] = 1; /* Make ob material active too. */
+ }
+ else {
+ /* or in obdata material */
+ ob->actcol = te->index + 1;
+ ob->matbits[te->index] = 0; /* Make obdata material active too. */
+ }
+
+ /* Tagging object for update seems a bit stupid here, but looks like we have to do it
+ * for render views to update. See T42973.
+ * Note that RNA material update does it too, see e.g. rna_MaterialSlot_update(). */
+ DEG_id_tag_update((ID *)ob, ID_RECALC_TRANSFORM);
+ WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, NULL);
+}
+
+static void tree_element_camera_activate(bContext *C, Scene *scene, TreeElement *te)
+{
+ Object *ob = (Object *)outliner_search_back(te, ID_OB);
+
+ scene->camera = ob;
+
+ Main *bmain = CTX_data_main(C);
+ wmWindowManager *wm = reinterpret_cast<wmWindowManager *>(bmain->wm.first);
+
+ WM_windows_scene_data_sync(&wm->windows, scene);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+ DEG_relations_tag_update(bmain);
+ WM_event_add_notifier(C, NC_SCENE | NA_EDITED, NULL);
+}
+
+static void tree_element_world_activate(bContext *C, Scene *scene, TreeElement *te)
+{
+ Scene *sce = NULL;
+
+ TreeElement *tep = te->parent;
+ if (tep) {
+ TreeStoreElem *tselem = TREESTORE(tep);
+ if (tselem->type == TSE_SOME_ID) {
+ sce = (Scene *)tselem->id;
+ }
+ }
+
+ /* make new scene active */
+ if (sce && scene != sce) {
+ WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), sce);
+ }
+}
+
+static void tree_element_defgroup_activate(bContext *C, TreeElement *te, TreeStoreElem *tselem)
+{
+ /* id in tselem is object */
+ Object *ob = (Object *)tselem->id;
+ BLI_assert(te->index + 1 >= 0);
+ BKE_object_defgroup_active_index_set(ob, te->index + 1);
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
+}
+
+static void tree_element_gplayer_activate(bContext *C, TreeElement *te, TreeStoreElem *tselem)
+{
+ bGPdata *gpd = (bGPdata *)tselem->id;
+ bGPDlayer *gpl = reinterpret_cast<bGPDlayer *>(te->directdata);
+
+ /* We can only have a single "active" layer at a time
+ * and there must always be an active layer... */
+ if (gpl) {
+ BKE_gpencil_layer_active_set(gpd, gpl);
+ DEG_id_tag_update(&gpd->id, ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_SELECTED, gpd);
+ }
+}
+
+static void tree_element_posegroup_activate(bContext *C, TreeElement *te, TreeStoreElem *tselem)
+{
+ Object *ob = (Object *)tselem->id;
+ if (ob->pose) {
+ ob->pose->active_group = te->index + 1;
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+ }
+}
+
+static void tree_element_posechannel_activate(bContext *C,
+ ViewLayer *view_layer,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const eOLSetState set,
+ bool recursive)
+{
+ Object *ob = (Object *)tselem->id;
+ bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+ bPoseChannel *pchan = reinterpret_cast<bPoseChannel *>(te->directdata);
+
+ if (!(pchan->bone->flag & BONE_HIDDEN_P)) {
+ if (set != OL_SETSEL_EXTEND) {
+ /* Single select forces all other bones to get unselected. */
+ uint objects_len = 0;
+ Object **objects = BKE_object_pose_array_get_unique(view_layer, NULL, &objects_len);
+
+ for (uint object_index = 0; object_index < objects_len; object_index++) {
+ Object *ob_iter = BKE_object_pose_armature_get(objects[object_index]);
+
+ /* Sanity checks. */
+ if (ELEM(NULL, ob_iter, ob_iter->pose, ob_iter->data)) {
+ continue;
+ }
+
+ LISTBASE_FOREACH (bPoseChannel *, pchannel, &ob_iter->pose->chanbase) {
+ pchannel->bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
+ }
+
+ if (ob != ob_iter) {
+ DEG_id_tag_update(reinterpret_cast<ID *>(ob_iter->data), ID_RECALC_SELECT);
+ }
+ }
+ MEM_freeN(objects);
+ }
+
+ if ((set == OL_SETSEL_EXTEND) && (pchan->bone->flag & BONE_SELECTED)) {
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ else {
+ pchan->bone->flag |= BONE_SELECTED;
+ arm->act_bone = pchan->bone;
+ }
+
+ if (recursive) {
+ /* Recursive select/deselect */
+ do_outliner_bone_select_recursive(
+ arm, pchan->bone, (pchan->bone->flag & BONE_SELECTED) != 0);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob);
+ DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
+ }
+}
+
+static void tree_element_bone_activate(bContext *C,
+ ViewLayer *view_layer,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const eOLSetState set,
+ bool recursive)
+{
+ bArmature *arm = (bArmature *)tselem->id;
+ Bone *bone = reinterpret_cast<Bone *>(te->directdata);
+
+ if (!(bone->flag & BONE_HIDDEN_P)) {
+ Object *ob = OBACT(view_layer);
+ if (ob) {
+ if (set != OL_SETSEL_EXTEND) {
+ /* single select forces all other bones to get unselected */
+ for (Bone *bone_iter = reinterpret_cast<Bone *>(arm->bonebase.first); bone_iter != NULL;
+ bone_iter = bone_iter->next) {
+ bone_iter->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
+ do_outliner_bone_select_recursive(arm, bone_iter, false);
+ }
+ }
+ }
+
+ if (set == OL_SETSEL_EXTEND && (bone->flag & BONE_SELECTED)) {
+ bone->flag &= ~BONE_SELECTED;
+ }
+ else {
+ bone->flag |= BONE_SELECTED;
+ arm->act_bone = bone;
+ }
+
+ if (recursive) {
+ /* Recursive select/deselect */
+ do_outliner_bone_select_recursive(arm, bone, (bone->flag & BONE_SELECTED) != 0);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob);
+ }
+}
+
+/** Edit-bones only draw in edit-mode armature. */
+static void tree_element_active_ebone__sel(bContext *C, bArmature *arm, EditBone *ebone, short sel)
+{
+ if (sel) {
+ arm->act_edbone = ebone;
+ }
+ ED_armature_ebone_select_set(ebone, sel);
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, CTX_data_edit_object(C));
+}
+static void tree_element_ebone_activate(bContext *C,
+ ViewLayer *view_layer,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const eOLSetState set,
+ bool recursive)
+{
+ bArmature *arm = (bArmature *)tselem->id;
+ EditBone *ebone = reinterpret_cast<EditBone *>(te->directdata);
+
+ if (set == OL_SETSEL_NORMAL) {
+ if (!(ebone->flag & BONE_HIDDEN_A)) {
+ uint bases_len = 0;
+
+ ObjectsInModeParams ob_params{};
+ ob_params.object_mode = OB_MODE_EDIT;
+ ob_params.no_dup_data = true;
+
+ Base **bases = BKE_view_layer_array_from_bases_in_mode_params(
+ view_layer, NULL, &bases_len, &ob_params);
+ ED_armature_edit_deselect_all_multi_ex(bases, bases_len);
+ MEM_freeN(bases);
+
+ tree_element_active_ebone__sel(C, arm, ebone, true);
+ }
+ }
+ else if (set == OL_SETSEL_EXTEND) {
+ if (!(ebone->flag & BONE_HIDDEN_A)) {
+ if (!(ebone->flag & BONE_SELECTED)) {
+ tree_element_active_ebone__sel(C, arm, ebone, true);
+ }
+ else {
+ /* entirely selected, so de-select */
+ tree_element_active_ebone__sel(C, arm, ebone, false);
+ }
+ }
+ }
+
+ if (recursive) {
+ /* Recursive select/deselect */
+ do_outliner_ebone_select_recursive(arm, ebone, (ebone->flag & BONE_SELECTED) != 0);
+ }
+}
+
+static void tree_element_modifier_activate(bContext *C,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const eOLSetState set)
+{
+ Object *ob = (Object *)tselem->id;
+ ModifierData *md = (ModifierData *)te->directdata;
+
+ if (set == OL_SETSEL_NORMAL) {
+ BKE_object_modifier_set_active(ob, md);
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
+ }
+}
+
+static void tree_element_psys_activate(bContext *C, TreeStoreElem *tselem)
+{
+ Object *ob = (Object *)tselem->id;
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_PARTICLE | NA_EDITED, ob);
+}
+
+static void tree_element_constraint_activate(bContext *C,
+ ViewLayer *view_layer,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const eOLSetState set)
+{
+ Object *ob = (Object *)tselem->id;
+
+ /* Activate the parent bone if this is a bone constraint. */
+ te = te->parent;
+ while (te) {
+ tselem = TREESTORE(te);
+ if (tselem->type == TSE_POSE_CHANNEL) {
+ tree_element_posechannel_activate(C, view_layer, te, tselem, set, false);
+ return;
+ }
+ te = te->parent;
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
+}
+
+static void tree_element_sequence_activate(bContext *C,
+ Scene *scene,
+ TreeElement *te,
+ const eOLSetState set)
+{
+ Sequence *seq = (Sequence *)te->directdata;
+ Editing *ed = SEQ_editing_get(scene);
+
+ if (BLI_findindex(ed->seqbasep, seq) != -1) {
+ if (set == OL_SETSEL_EXTEND) {
+ SEQ_select_active_set(scene, NULL);
+ }
+ ED_sequencer_deselect_all(scene);
+
+ if ((set == OL_SETSEL_EXTEND) && seq->flag & SELECT) {
+ seq->flag &= ~SELECT;
+ }
+ else {
+ seq->flag |= SELECT;
+ SEQ_select_active_set(scene, seq);
+ }
+ }
+
+ WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene);
+}
+
+static void tree_element_sequence_dup_activate(Scene *scene, TreeElement *UNUSED(te))
+{
+ Editing *ed = SEQ_editing_get(scene);
+
+#if 0
+ select_single_seq(seq, 1);
+#endif
+ Sequence *p = reinterpret_cast<Sequence *>(ed->seqbasep->first);
+ while (p) {
+ if ((!p->strip) || (!p->strip->stripdata) || (p->strip->stripdata->name[0] == '\0')) {
+ p = p->next;
+ continue;
+ }
+
+#if 0
+ if (STREQ(p->strip->stripdata->name, seq->strip->stripdata->name)) {
+ select_single_seq(p, 0);
+ }
+#endif
+ p = p->next;
+ }
+}
+
+static void tree_element_master_collection_activate(const bContext *C)
+{
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(
+ view_layer->layer_collections.first);
+ BKE_layer_collection_activate(view_layer, layer_collection);
+ /* A very precise notifier - ND_LAYER alone is quite vague, we want to avoid unnecessary work
+ * when only the active collection changes. */
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | NS_LAYER_COLLECTION | NA_ACTIVATED, NULL);
+}
+
+static void tree_element_layer_collection_activate(bContext *C, TreeElement *te)
+{
+ Scene *scene = CTX_data_scene(C);
+ LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(te->directdata);
+ ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, layer_collection);
+ BKE_layer_collection_activate(view_layer, layer_collection);
+ /* A very precise notifier - ND_LAYER alone is quite vague, we want to avoid unnecessary work
+ * when only the active collection changes. */
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | NS_LAYER_COLLECTION | NA_ACTIVATED, NULL);
+}
+
+static void tree_element_text_activate(bContext *C, TreeElement *te)
+{
+ Text *text = (Text *)te->store_elem->id;
+ ED_text_activate_in_screen(C, text);
+}
+
+/* ---------------------------------------------- */
+
+void tree_element_activate(bContext *C,
+ const TreeViewContext *tvc,
+ TreeElement *te,
+ const eOLSetState set,
+ const bool handle_all_types)
+{
+ switch (te->idcode) {
+ /** \note #ID_OB only if handle_all_type is true,
+ * else objects are handled specially to allow multiple selection.
+ * See #do_outliner_item_activate. */
+ case ID_OB:
+ if (handle_all_types) {
+ tree_element_object_activate(C, tvc->scene, tvc->view_layer, te, set, false);
+ }
+ break;
+ case ID_MA:
+ tree_element_material_activate(C, tvc->view_layer, te);
+ break;
+ case ID_WO:
+ tree_element_world_activate(C, tvc->scene, te);
+ break;
+ case ID_CA:
+ tree_element_camera_activate(C, tvc->scene, te);
+ break;
+ case ID_TXT:
+ tree_element_text_activate(C, te);
+ break;
+ }
+}
+
+void tree_element_type_active_set(bContext *C,
+ const TreeViewContext *tvc,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const eOLSetState set,
+ bool recursive)
+{
+ BLI_assert(set != OL_SETSEL_NONE);
+ switch (tselem->type) {
+ case TSE_DEFGROUP:
+ tree_element_defgroup_activate(C, te, tselem);
+ break;
+ case TSE_BONE:
+ tree_element_bone_activate(C, tvc->view_layer, te, tselem, set, recursive);
+ break;
+ case TSE_EBONE:
+ tree_element_ebone_activate(C, tvc->view_layer, te, tselem, set, recursive);
+ break;
+ case TSE_MODIFIER:
+ tree_element_modifier_activate(C, te, tselem, set);
+ break;
+ case TSE_LINKED_OB:
+ tree_element_object_activate(C, tvc->scene, tvc->view_layer, te, set, false);
+ break;
+ case TSE_LINKED_PSYS:
+ tree_element_psys_activate(C, tselem);
+ break;
+ case TSE_POSE_BASE:
+ return;
+ case TSE_POSE_CHANNEL:
+ tree_element_posechannel_activate(C, tvc->view_layer, te, tselem, set, recursive);
+ break;
+ case TSE_CONSTRAINT_BASE:
+ case TSE_CONSTRAINT:
+ tree_element_constraint_activate(C, tvc->view_layer, te, tselem, set);
+ break;
+ case TSE_R_LAYER:
+ tree_element_viewlayer_activate(C, te);
+ break;
+ case TSE_POSEGRP:
+ tree_element_posegroup_activate(C, te, tselem);
+ break;
+ case TSE_SEQUENCE:
+ tree_element_sequence_activate(C, tvc->scene, te, set);
+ break;
+ case TSE_SEQUENCE_DUP:
+ tree_element_sequence_dup_activate(tvc->scene, te);
+ break;
+ case TSE_GP_LAYER:
+ tree_element_gplayer_activate(C, te, tselem);
+ break;
+ case TSE_VIEW_COLLECTION_BASE:
+ tree_element_master_collection_activate(C);
+ break;
+ case TSE_LAYER_COLLECTION:
+ tree_element_layer_collection_activate(C, te);
+ break;
+ }
+}
+
+static eOLDrawState tree_element_defgroup_state_get(const ViewLayer *view_layer,
+ const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ const Object *ob = (const Object *)tselem->id;
+ if (ob == OBACT(view_layer)) {
+ if (BKE_object_defgroup_active_index_get(ob) == te->index + 1) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_bone_state_get(const ViewLayer *view_layer,
+ const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ const bArmature *arm = (const bArmature *)tselem->id;
+ const Bone *bone = reinterpret_cast<Bone *>(te->directdata);
+ const Object *ob = OBACT(view_layer);
+ if (ob && ob->data == arm) {
+ if (bone->flag & BONE_SELECTED) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_ebone_state_get(const TreeElement *te)
+{
+ const EditBone *ebone = reinterpret_cast<EditBone *>(te->directdata);
+ if (ebone->flag & BONE_SELECTED) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_modifier_state_get(const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ const Object *ob = (const Object *)tselem->id;
+ const ModifierData *md = (const ModifierData *)te->directdata;
+
+ return (BKE_object_active_modifier(ob) == md) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_object_state_get(const TreeViewContext *tvc,
+ const TreeStoreElem *tselem)
+{
+ return (tselem->id == (const ID *)tvc->obact) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_pose_state_get(const ViewLayer *view_layer,
+ const TreeStoreElem *tselem)
+{
+ const Object *ob = (const Object *)tselem->id;
+ /* This will just lookup in a cache, it will not change the arguments. */
+ const Base *base = BKE_view_layer_base_find((ViewLayer *)view_layer, (Object *)ob);
+ if (base == NULL) {
+ /* Armature not instantiated in current scene (e.g. inside an appended group). */
+ return OL_DRAWSEL_NONE;
+ }
+
+ if (ob->mode & OB_MODE_POSE) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_posechannel_state_get(const Object *ob_pose,
+ const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ const Object *ob = (const Object *)tselem->id;
+ const bPoseChannel *pchan = reinterpret_cast<bPoseChannel *>(te->directdata);
+ if (ob == ob_pose && ob->pose) {
+ if (pchan->bone->flag & BONE_SELECTED) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_viewlayer_state_get(const bContext *C, const TreeElement *te)
+{
+ /* paranoia check */
+ if (te->idcode != ID_SCE) {
+ return OL_DRAWSEL_NONE;
+ }
+
+ const ViewLayer *view_layer = reinterpret_cast<ViewLayer *>(te->directdata);
+
+ if (CTX_data_view_layer(C) == view_layer) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_posegroup_state_get(const ViewLayer *view_layer,
+ const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ const Object *ob = (const Object *)tselem->id;
+
+ if (ob == OBACT(view_layer) && ob->pose) {
+ if (ob->pose->active_group == te->index + 1) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_sequence_state_get(const Scene *scene, const TreeElement *te)
+{
+ const Sequence *seq = (const Sequence *)te->directdata;
+ const Editing *ed = scene->ed;
+
+ if (ed && ed->act_seq == seq && seq->flag & SELECT) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_sequence_dup_state_get(const TreeElement *te)
+{
+ const Sequence *seq = (const Sequence *)te->directdata;
+ if (seq->flag & SELECT) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_gplayer_state_get(const TreeElement *te)
+{
+ if (((const bGPDlayer *)te->directdata)->flag & GP_LAYER_ACTIVE) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_master_collection_state_get(const bContext *C)
+{
+ const ViewLayer *view_layer = CTX_data_view_layer(C);
+ const LayerCollection *active = CTX_data_layer_collection(C);
+
+ if (active == view_layer->layer_collections.first) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_layer_collection_state_get(const bContext *C,
+ const TreeElement *te)
+{
+ const LayerCollection *active = CTX_data_layer_collection(C);
+ if (active == te->directdata) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_active_material_get(const ViewLayer *view_layer,
+ const TreeElement *te)
+{
+ /* we search for the object parent */
+ const Object *ob = (const Object *)outliner_search_back((TreeElement *)te, ID_OB);
+ /* Note : ob->matbits can be NULL when a local object points to a library mesh. */
+ if (ob == NULL || ob != OBACT(view_layer) || ob->matbits == NULL) {
+ return OL_DRAWSEL_NONE; /* just paranoia */
+ }
+
+ /* searching in ob mat array? */
+ const TreeElement *tes = te->parent;
+ if (tes->idcode == ID_OB) {
+ if (ob->actcol == te->index + 1) {
+ if (ob->matbits[te->index]) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ }
+ }
+ /* or we search for obdata material */
+ else {
+ if (ob->actcol == te->index + 1) {
+ if (ob->matbits[te->index] == 0) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ }
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_active_scene_get(const TreeViewContext *tvc,
+ const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ if (te->idcode == ID_SCE) {
+ if (tselem->id == (ID *)tvc->scene) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_active_world_get(const Scene *scene, const TreeElement *te)
+{
+ const TreeElement *tep = te->parent;
+ if (tep == NULL) {
+ return OL_DRAWSEL_NORMAL;
+ }
+
+ const TreeStoreElem *tselem = TREESTORE(tep);
+ if (tselem->id == (const ID *)scene) {
+ return OL_DRAWSEL_NORMAL;
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+static eOLDrawState tree_element_active_camera_get(const Scene *scene, const TreeElement *te)
+{
+ const Object *ob = (const Object *)outliner_search_back((TreeElement *)te, ID_OB);
+
+ return (scene->camera == ob) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
+}
+
+eOLDrawState tree_element_active_state_get(const TreeViewContext *tvc,
+ const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ switch (te->idcode) {
+ case ID_SCE:
+ return tree_element_active_scene_get(tvc, te, tselem);
+ case ID_OB:
+ /* Objects are currently handled by the caller in order to also change text color. */
+ return OL_DRAWSEL_NONE;
+ break;
+ case ID_MA:
+ return tree_element_active_material_get(tvc->view_layer, te);
+ case ID_WO:
+ return tree_element_active_world_get(tvc->scene, te);
+ case ID_CA:
+ return tree_element_active_camera_get(tvc->scene, te);
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+eOLDrawState tree_element_type_active_state_get(const bContext *C,
+ const TreeViewContext *tvc,
+ const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ switch (tselem->type) {
+ case TSE_DEFGROUP:
+ return tree_element_defgroup_state_get(tvc->view_layer, te, tselem);
+ case TSE_BONE:
+ return tree_element_bone_state_get(tvc->view_layer, te, tselem);
+ case TSE_EBONE:
+ return tree_element_ebone_state_get(te);
+ case TSE_MODIFIER:
+ return tree_element_modifier_state_get(te, tselem);
+ case TSE_LINKED_OB:
+ return tree_element_object_state_get(tvc, tselem);
+ case TSE_LINKED_PSYS:
+ return OL_DRAWSEL_NONE;
+ case TSE_POSE_BASE:
+ return tree_element_pose_state_get(tvc->view_layer, tselem);
+ case TSE_POSE_CHANNEL:
+ return tree_element_posechannel_state_get(tvc->ob_pose, te, tselem);
+ case TSE_CONSTRAINT_BASE:
+ case TSE_CONSTRAINT:
+ return OL_DRAWSEL_NONE;
+ case TSE_R_LAYER:
+ return tree_element_viewlayer_state_get(C, te);
+ case TSE_POSEGRP:
+ return tree_element_posegroup_state_get(tvc->view_layer, te, tselem);
+ case TSE_SEQUENCE:
+ return tree_element_sequence_state_get(tvc->scene, te);
+ case TSE_SEQUENCE_DUP:
+ return tree_element_sequence_dup_state_get(te);
+ case TSE_GP_LAYER:
+ return tree_element_gplayer_state_get(te);
+ case TSE_VIEW_COLLECTION_BASE:
+ return tree_element_master_collection_state_get(C);
+ case TSE_LAYER_COLLECTION:
+ return tree_element_layer_collection_state_get(C, te);
+ }
+ return OL_DRAWSEL_NONE;
+}
+
+bPoseChannel *outliner_find_parent_bone(TreeElement *te, TreeElement **r_bone_te)
+{
+ TreeStoreElem *tselem;
+
+ te = te->parent;
+ while (te) {
+ tselem = TREESTORE(te);
+ if (tselem->type == TSE_POSE_CHANNEL) {
+ *r_bone_te = te;
+ return (bPoseChannel *)te->directdata;
+ }
+ te = te->parent;
+ }
+
+ return NULL;
+}
+
+static void outliner_sync_to_properties_editors(const bContext *C,
+ PointerRNA *ptr,
+ const int context)
+{
+ bScreen *screen = CTX_wm_screen(C);
+
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ if (area->spacetype != SPACE_PROPERTIES) {
+ continue;
+ }
+
+ SpaceProperties *sbuts = (SpaceProperties *)area->spacedata.first;
+ if (ED_buttons_should_sync_with_outliner(C, sbuts, area)) {
+ ED_buttons_set_context(C, sbuts, ptr, context);
+ }
+ }
+}
+
+static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreElem *tselem)
+{
+ PointerRNA ptr = {0};
+ int context = 0;
+
+ /* ID Types */
+ if (tselem->type == TSE_SOME_ID) {
+ RNA_id_pointer_create(tselem->id, &ptr);
+
+ switch (te->idcode) {
+ case ID_SCE:
+ context = BCONTEXT_SCENE;
+ break;
+ case ID_OB:
+ context = BCONTEXT_OBJECT;
+ break;
+ case ID_ME:
+ case ID_CU:
+ case ID_MB:
+ case ID_IM:
+ case ID_LT:
+ case ID_LA:
+ case ID_CA:
+ case ID_KE:
+ case ID_SPK:
+ case ID_AR:
+ case ID_GD:
+ case ID_LP:
+ case ID_HA:
+ case ID_PT:
+ case ID_VO:
+ context = BCONTEXT_DATA;
+ break;
+ case ID_MA:
+ context = BCONTEXT_MATERIAL;
+ break;
+ case ID_WO:
+ context = BCONTEXT_WORLD;
+ break;
+ }
+ }
+ else {
+ switch (tselem->type) {
+ case TSE_DEFGROUP_BASE:
+ case TSE_DEFGROUP:
+ RNA_id_pointer_create(tselem->id, &ptr);
+ context = BCONTEXT_DATA;
+ break;
+ case TSE_CONSTRAINT_BASE:
+ case TSE_CONSTRAINT: {
+ TreeElement *bone_te = NULL;
+ bPoseChannel *pchan = outliner_find_parent_bone(te, &bone_te);
+
+ if (pchan) {
+ RNA_pointer_create(TREESTORE(bone_te)->id, &RNA_PoseBone, pchan, &ptr);
+ context = BCONTEXT_BONE_CONSTRAINT;
+ }
+ else {
+ RNA_id_pointer_create(tselem->id, &ptr);
+ context = BCONTEXT_CONSTRAINT;
+ }
+
+ /* Expand the selected constraint in the properties editor. */
+ if (tselem->type != TSE_CONSTRAINT_BASE) {
+ BKE_constraint_panel_expand(reinterpret_cast<bConstraint *>(te->directdata));
+ }
+ break;
+ }
+ case TSE_MODIFIER_BASE:
+ case TSE_MODIFIER:
+ RNA_id_pointer_create(tselem->id, &ptr);
+ context = BCONTEXT_MODIFIER;
+
+ if (tselem->type != TSE_MODIFIER_BASE) {
+ Object *ob = (Object *)tselem->id;
+
+ if (ob->type == OB_GPENCIL) {
+ BKE_gpencil_modifier_panel_expand(
+ reinterpret_cast<GpencilModifierData *>(te->directdata));
+ }
+ else {
+ ModifierData *md = (ModifierData *)te->directdata;
+
+ switch ((ModifierType)md->type) {
+ case eModifierType_ParticleSystem:
+ context = BCONTEXT_PARTICLE;
+ break;
+ case eModifierType_Cloth:
+ case eModifierType_Softbody:
+ case eModifierType_Collision:
+ case eModifierType_Fluidsim:
+ case eModifierType_DynamicPaint:
+ case eModifierType_Fluid:
+ context = BCONTEXT_PHYSICS;
+ break;
+ default:
+ break;
+ }
+
+ if (context == BCONTEXT_MODIFIER) {
+ BKE_modifier_panel_expand(md);
+ }
+ }
+ }
+ break;
+ case TSE_GPENCIL_EFFECT_BASE:
+ case TSE_GPENCIL_EFFECT:
+ RNA_id_pointer_create(tselem->id, &ptr);
+ context = BCONTEXT_SHADERFX;
+
+ if (tselem->type != TSE_GPENCIL_EFFECT_BASE) {
+ BKE_shaderfx_panel_expand(reinterpret_cast<ShaderFxData *>(te->directdata));
+ }
+ break;
+ case TSE_BONE: {
+ bArmature *arm = (bArmature *)tselem->id;
+ Bone *bone = reinterpret_cast<Bone *>(te->directdata);
+
+ RNA_pointer_create(&arm->id, &RNA_Bone, bone, &ptr);
+ context = BCONTEXT_BONE;
+ break;
+ }
+ case TSE_EBONE: {
+ bArmature *arm = (bArmature *)tselem->id;
+ EditBone *ebone = reinterpret_cast<EditBone *>(te->directdata);
+
+ RNA_pointer_create(&arm->id, &RNA_EditBone, ebone, &ptr);
+ context = BCONTEXT_BONE;
+ break;
+ }
+ case TSE_POSE_CHANNEL: {
+ Object *ob = (Object *)tselem->id;
+ bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+ bPoseChannel *pchan = reinterpret_cast<bPoseChannel *>(te->directdata);
+
+ RNA_pointer_create(&arm->id, &RNA_PoseBone, pchan, &ptr);
+ context = BCONTEXT_BONE;
+ break;
+ }
+ case TSE_POSE_BASE: {
+ Object *ob = (Object *)tselem->id;
+ bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+
+ RNA_pointer_create(&arm->id, &RNA_Armature, arm, &ptr);
+ context = BCONTEXT_DATA;
+ break;
+ }
+ case TSE_R_LAYER_BASE:
+ case TSE_R_LAYER: {
+ ViewLayer *view_layer = reinterpret_cast<ViewLayer *>(te->directdata);
+
+ RNA_pointer_create(tselem->id, &RNA_ViewLayer, view_layer, &ptr);
+ context = BCONTEXT_VIEW_LAYER;
+ break;
+ }
+ case TSE_POSEGRP_BASE:
+ case TSE_POSEGRP: {
+ Object *ob = (Object *)tselem->id;
+ bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+
+ RNA_pointer_create(&arm->id, &RNA_Armature, arm, &ptr);
+ context = BCONTEXT_DATA;
+ break;
+ }
+ case TSE_LINKED_PSYS: {
+ Object *ob = (Object *)tselem->id;
+ ParticleSystem *psys = psys_get_current(ob);
+
+ RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &ptr);
+ context = BCONTEXT_PARTICLE;
+ break;
+ }
+ case TSE_GP_LAYER:
+ RNA_id_pointer_create(tselem->id, &ptr);
+ context = BCONTEXT_DATA;
+ break;
+ }
+ }
+
+ if (ptr.data) {
+ outliner_sync_to_properties_editors(C, &ptr, context);
+ }
+}
+
+/* ================================================ */
+
+/**
+ * Action when clicking to activate an item (typically under the mouse cursor),
+ * but don't do any cursor intersection checks.
+ *
+ * Needed to run from operators accessed from a menu.
+ */
+static void do_outliner_item_activate_tree_element(bContext *C,
+ const TreeViewContext *tvc,
+ SpaceOutliner *space_outliner,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const bool extend,
+ const bool recursive,
+ const bool do_activate_data)
+{
+ /* Always makes active object, except for some specific types. */
+ if (ELEM(tselem->type,
+ TSE_SEQUENCE,
+ TSE_SEQ_STRIP,
+ TSE_SEQUENCE_DUP,
+ TSE_EBONE,
+ TSE_LAYER_COLLECTION)) {
+ /* Note about TSE_EBONE: In case of a same ID_AR datablock shared among several
+ * objects, we do not want to switch out of edit mode (see T48328 for details). */
+ }
+ else if (do_activate_data) {
+ tree_element_object_activate(C,
+ tvc->scene,
+ tvc->view_layer,
+ te,
+ (extend && tselem->type == TSE_SOME_ID) ? OL_SETSEL_EXTEND :
+ OL_SETSEL_NORMAL,
+ recursive && tselem->type == TSE_SOME_ID);
+ }
+
+ if (tselem->type == TSE_SOME_ID) { /* The lib blocks. */
+ if (do_activate_data == false) {
+ /* Only select in outliner. */
+ }
+ else if (te->idcode == ID_SCE) {
+ if (tvc->scene != (Scene *)tselem->id) {
+ WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), (Scene *)tselem->id);
+ }
+ }
+ else if ((te->idcode == ID_GR) && (space_outliner->outlinevis != SO_VIEW_LAYER)) {
+ Collection *gr = (Collection *)tselem->id;
+
+ if (extend) {
+ eObjectSelect_Mode sel = BA_SELECT;
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (gr, object) {
+ Base *base = BKE_view_layer_base_find(tvc->view_layer, object);
+ if (base && (base->flag & BASE_SELECTED)) {
+ sel = BA_DESELECT;
+ break;
+ }
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (gr, object) {
+ Base *base = BKE_view_layer_base_find(tvc->view_layer, object);
+ if (base) {
+ ED_object_base_select(base, sel);
+ }
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+ }
+ else {
+ BKE_view_layer_base_deselect_all(tvc->view_layer);
+
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (gr, object) {
+ Base *base = BKE_view_layer_base_find(tvc->view_layer, object);
+ /* Object may not be in this scene */
+ if (base != NULL) {
+ if ((base->flag & BASE_SELECTED) == 0) {
+ ED_object_base_select(base, BA_SELECT);
+ }
+ }
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+ }
+
+ DEG_id_tag_update(&tvc->scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, tvc->scene);
+ }
+ else { /* Rest of types. */
+ tree_element_activate(C, tvc, te, OL_SETSEL_NORMAL, false);
+ }
+ }
+ else if (do_activate_data) {
+ tree_element_type_active_set(
+ C, tvc, te, tselem, extend ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL, recursive);
+ }
+}
+
+void outliner_item_select(bContext *C,
+ SpaceOutliner *space_outliner,
+ TreeElement *te,
+ const short select_flag)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+ const bool activate = select_flag & OL_ITEM_ACTIVATE;
+ const bool extend = select_flag & OL_ITEM_EXTEND;
+ const bool activate_data = select_flag & OL_ITEM_SELECT_DATA;
+
+ /* Clear previous active when activating and clear selection when not extending selection */
+ const short clear_flag = (activate ? TSE_ACTIVE : 0) | (extend ? 0 : TSE_SELECTED);
+ if (clear_flag) {
+ outliner_flag_set(&space_outliner->tree, clear_flag, false);
+ }
+
+ if (select_flag & OL_ITEM_SELECT) {
+ tselem->flag |= TSE_SELECTED;
+ }
+ else {
+ tselem->flag &= ~TSE_SELECTED;
+ }
+
+ if (activate) {
+ TreeViewContext tvc;
+ outliner_viewcontext_init(C, &tvc);
+
+ tselem->flag |= TSE_ACTIVE;
+ do_outliner_item_activate_tree_element(C,
+ &tvc,
+ space_outliner,
+ te,
+ tselem,
+ extend,
+ select_flag & OL_ITEM_RECURSIVE,
+ activate_data || space_outliner->flag & SO_SYNC_SELECT);
+ }
+}
+
+static bool do_outliner_range_select_recursive(ListBase *lb,
+ TreeElement *active,
+ TreeElement *cursor,
+ bool selecting)
+{
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ if (selecting) {
+ tselem->flag |= TSE_SELECTED;
+ }
+
+ /* Set state for selection */
+ if (ELEM(te, active, cursor)) {
+ selecting = !selecting;
+ }
+
+ if (selecting) {
+ tselem->flag |= TSE_SELECTED;
+ }
+
+ /* Don't look inside closed elements */
+ if (!(tselem->flag & TSE_CLOSED)) {
+ selecting = do_outliner_range_select_recursive(&te->subtree, active, cursor, selecting);
+ }
+ }
+
+ return selecting;
+}
+
+/* Select a range of items between cursor and active element */
+static void do_outliner_range_select(bContext *C,
+ SpaceOutliner *space_outliner,
+ TreeElement *cursor,
+ const bool extend)
+{
+ TreeElement *active = outliner_find_element_with_flag(&space_outliner->tree, TSE_ACTIVE);
+
+ /* If no active element exists, activate the element under the cursor */
+ if (!active) {
+ outliner_item_select(C, space_outliner, cursor, OL_ITEM_SELECT | OL_ITEM_ACTIVATE);
+ return;
+ }
+
+ TreeStoreElem *tselem = TREESTORE(active);
+ const bool active_selected = (tselem->flag & TSE_SELECTED);
+
+ if (!extend) {
+ outliner_flag_set(&space_outliner->tree, TSE_SELECTED, false);
+ }
+
+ /* Select active if under cursor */
+ if (active == cursor) {
+ outliner_item_select(C, space_outliner, cursor, OL_ITEM_SELECT);
+ return;
+ }
+
+ /* If active is not selected or visible, select and activate the element under the cursor */
+ if (!active_selected || !outliner_is_element_visible(active)) {
+ outliner_item_select(C, space_outliner, cursor, OL_ITEM_SELECT | OL_ITEM_ACTIVATE);
+ return;
+ }
+
+ do_outliner_range_select_recursive(&space_outliner->tree, active, cursor, false);
+}
+
+static bool outliner_is_co_within_restrict_columns(const SpaceOutliner *space_outliner,
+ const ARegion *region,
+ float view_co_x)
+{
+ return (view_co_x > region->v2d.cur.xmax - outliner_restrict_columns_width(space_outliner));
+}
+
+bool outliner_is_co_within_mode_column(SpaceOutliner *space_outliner, const float view_mval[2])
+{
+ /* Mode toggles only show in View Layer and Scenes modes. */
+ if (!ELEM(space_outliner->outlinevis, SO_VIEW_LAYER, SO_SCENES)) {
+ return false;
+ }
+
+ return space_outliner->flag & SO_MODE_COLUMN && view_mval[0] < UI_UNIT_X;
+}
+
+static bool outliner_is_co_within_active_mode_column(bContext *C,
+ SpaceOutliner *space_outliner,
+ const float view_mval[2])
+{
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *obact = OBACT(view_layer);
+
+ return outliner_is_co_within_mode_column(space_outliner, view_mval) && obact &&
+ obact->mode != OB_MODE_OBJECT;
+}
+
+/**
+ * Action to run when clicking in the outliner,
+ *
+ * May expend/collapse branches or activate items.
+ */
+static int outliner_item_do_activate_from_cursor(bContext *C,
+ const int mval[2],
+ const bool extend,
+ const bool use_range,
+ const bool deselect_all)
+{
+ ARegion *region = CTX_wm_region(C);
+ SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
+ TreeElement *te;
+ float view_mval[2];
+ bool changed = false, rebuild_tree = false;
+
+ UI_view2d_region_to_view(&region->v2d, mval[0], mval[1], &view_mval[0], &view_mval[1]);
+
+ if (outliner_is_co_within_restrict_columns(space_outliner, region, view_mval[0])) {
+ return OPERATOR_CANCELLED;
+ }
+ if (outliner_is_co_within_active_mode_column(C, space_outliner, view_mval)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (!(te = outliner_find_item_at_y(space_outliner, &space_outliner->tree, view_mval[1]))) {
+ if (deselect_all) {
+ outliner_flag_set(&space_outliner->tree, TSE_SELECTED, false);
+ changed = true;
+ }
+ }
+ /* Don't allow toggle on scene collection */
+ else if ((TREESTORE(te)->type != TSE_VIEW_COLLECTION_BASE) &&
+ outliner_item_is_co_within_close_toggle(te, view_mval[0])) {
+ return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
+ }
+ else {
+ /* The row may also contain children, if one is hovered we want this instead of current te. */
+ bool merged_elements = false;
+ bool is_over_icon = false;
+ TreeElement *activate_te = outliner_find_item_at_x_in_row(
+ space_outliner, te, view_mval[0], &merged_elements, &is_over_icon);
+
+ /* If the selected icon was an aggregate of multiple elements, run the search popup */
+ if (merged_elements) {
+ merged_element_search_menu_invoke(C, te, activate_te);
+ return OPERATOR_CANCELLED;
+ }
+
+ TreeStoreElem *activate_tselem = TREESTORE(activate_te);
+
+ if (use_range) {
+ do_outliner_range_select(C, space_outliner, activate_te, extend);
+ }
+ else {
+ const bool is_over_name_icons = outliner_item_is_co_over_name_icons(activate_te,
+ view_mval[0]);
+ /* Always select unless already active and selected */
+ const bool select = !extend || !(activate_tselem->flag & TSE_ACTIVE &&
+ activate_tselem->flag & TSE_SELECTED);
+
+ const short select_flag = OL_ITEM_ACTIVATE | (select ? OL_ITEM_SELECT : OL_ITEM_DESELECT) |
+ (is_over_name_icons ? OL_ITEM_SELECT_DATA : 0) |
+ (extend ? OL_ITEM_EXTEND : 0);
+
+ outliner_item_select(C, space_outliner, activate_te, select_flag);
+
+ /* Only switch properties editor tabs when icons are selected. */
+ if (is_over_icon) {
+ outliner_set_properties_tab(C, activate_te, activate_tselem);
+ }
+ }
+
+ changed = true;
+ }
+
+ if (changed) {
+ if (rebuild_tree) {
+ ED_region_tag_redraw(region);
+ }
+ else {
+ ED_region_tag_redraw_no_rebuild(region);
+ }
+
+ ED_outliner_select_sync_from_outliner(C, space_outliner);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+/* Event can enter-key, then it opens/closes. */
+static int outliner_item_activate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ const bool extend = RNA_boolean_get(op->ptr, "extend");
+ const bool use_range = RNA_boolean_get(op->ptr, "extend_range");
+ const bool deselect_all = RNA_boolean_get(op->ptr, "deselect_all");
+ return outliner_item_do_activate_from_cursor(C, event->mval, extend, use_range, deselect_all);
+}
+
+void OUTLINER_OT_item_activate(wmOperatorType *ot)
+{
+ ot->name = "Select";
+ ot->idname = "OUTLINER_OT_item_activate";
+ ot->description = "Handle mouse clicks to select and activate items";
+
+ ot->invoke = outliner_item_activate_invoke;
+
+ ot->poll = ED_operator_outliner_active;
+
+ ot->flag |= OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ PropertyRNA *prop;
+ prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection for activation");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "extend_range", false, "Extend Range", "Select a range from active element");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ prop = RNA_def_boolean(ot->srna,
+ "deselect_all",
+ false,
+ "Deselect On Nothing",
+ "Deselect all when nothing under the cursor");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+}
+
+/* ****************************************************** */
+
+/* **************** Box Select Tool ****************** */
+static void outliner_item_box_select(bContext *C,
+ SpaceOutliner *space_outliner,
+ Scene *scene,
+ rctf *rectf,
+ TreeElement *te,
+ bool select)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ if (te->ys <= rectf->ymax && te->ys + UI_UNIT_Y >= rectf->ymin) {
+ outliner_item_select(
+ C, space_outliner, te, (select ? OL_ITEM_SELECT : OL_ITEM_DESELECT) | OL_ITEM_EXTEND);
+ }
+
+ /* Look at its children. */
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ LISTBASE_FOREACH (TreeElement *, te_sub, &te->subtree) {
+ outliner_item_box_select(C, space_outliner, scene, rectf, te_sub, select);
+ }
+ }
+}
+
+static int outliner_box_select_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
+ ARegion *region = CTX_wm_region(C);
+ rctf rectf;
+
+ const eSelectOp sel_op = (eSelectOp)RNA_enum_get(op->ptr, "mode");
+ const bool select = (sel_op != SEL_OP_SUB);
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ outliner_flag_set(&space_outliner->tree, TSE_SELECTED, 0);
+ }
+
+ WM_operator_properties_border_to_rctf(op, &rectf);
+ UI_view2d_region_to_view_rctf(&region->v2d, &rectf, &rectf);
+
+ LISTBASE_FOREACH (TreeElement *, te, &space_outliner->tree) {
+ outliner_item_box_select(C, space_outliner, scene, &rectf, te, select);
+ }
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+ ED_region_tag_redraw_no_rebuild(region);
+
+ ED_outliner_select_sync_from_outliner(C, space_outliner);
+
+ return OPERATOR_FINISHED;
+}
+
+static int outliner_box_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
+ ARegion *region = CTX_wm_region(C);
+ float view_mval[2];
+ const bool tweak = RNA_boolean_get(op->ptr, "tweak");
+
+ UI_view2d_region_to_view(
+ &region->v2d, event->mval[0], event->mval[1], &view_mval[0], &view_mval[1]);
+
+ /* Find element clicked on */
+ TreeElement *te = outliner_find_item_at_y(space_outliner, &space_outliner->tree, view_mval[1]);
+
+ /* Pass through if click is over name or icons, or not tweak event */
+ if (te && tweak && outliner_item_is_co_over_name_icons(te, view_mval[0])) {
+ return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
+ }
+
+ if (outliner_is_co_within_active_mode_column(C, space_outliner, view_mval)) {
+ return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
+ }
+
+ return WM_gesture_box_invoke(C, op, event);
+}
+
+void OUTLINER_OT_select_box(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Box Select";
+ ot->idname = "OUTLINER_OT_select_box";
+ ot->description = "Use box selection to select tree elements";
+
+ /* api callbacks */
+ ot->invoke = outliner_box_select_invoke;
+ ot->exec = outliner_box_select_exec;
+ ot->modal = WM_gesture_box_modal;
+ ot->cancel = WM_gesture_box_cancel;
+
+ ot->poll = ED_operator_outliner_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ PropertyRNA *prop;
+
+ prop = RNA_def_boolean(
+ ot->srna, "tweak", false, "Tweak", "Tweak gesture from empty space for box selection");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ WM_operator_properties_gesture_box(ot);
+ WM_operator_properties_select_operation_simple(ot);
+}
+
+/* ****************************************************** */
+
+/* **************** Walk Select Tool ****************** */
+
+/* Given a tree element return the rightmost child that is visible in the outliner */
+static TreeElement *outliner_find_rightmost_visible_child(SpaceOutliner *space_outliner,
+ TreeElement *te)
+{
+ while (te->subtree.last) {
+ if (TSELEM_OPEN(TREESTORE(te), space_outliner)) {
+ te = reinterpret_cast<TreeElement *>(te->subtree.last);
+ }
+ else {
+ break;
+ }
+ }
+ return te;
+}
+
+/* Find previous visible element in the tree. */
+static TreeElement *outliner_find_previous_element(SpaceOutliner *space_outliner, TreeElement *te)
+{
+ if (te->prev) {
+ te = outliner_find_rightmost_visible_child(space_outliner, te->prev);
+ }
+ else if (te->parent) {
+ /* Use parent if at beginning of list */
+ te = te->parent;
+ }
+
+ return te;
+}
+
+/* Recursively search up the tree until a successor to a given element is found */
+static TreeElement *outliner_element_find_successor_in_parents(TreeElement *te)
+{
+ TreeElement *successor = te;
+ while (successor->parent) {
+ if (successor->parent->next) {
+ te = successor->parent->next;
+ break;
+ }
+ successor = successor->parent;
+ }
+
+ return te;
+}
+
+/* Find next visible element in the tree */
+static TreeElement *outliner_find_next_element(SpaceOutliner *space_outliner, TreeElement *te)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ if (TSELEM_OPEN(tselem, space_outliner) && te->subtree.first) {
+ te = reinterpret_cast<TreeElement *>(te->subtree.first);
+ }
+ else if (te->next) {
+ te = te->next;
+ }
+ else {
+ te = outliner_element_find_successor_in_parents(te);
+ }
+
+ return te;
+}
+
+static TreeElement *outliner_walk_left(SpaceOutliner *space_outliner,
+ TreeElement *te,
+ bool toggle_all)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_item_openclose(space_outliner, te, false, toggle_all);
+ }
+ /* Only walk up a level if the element is closed and not toggling expand */
+ else if (!toggle_all && te->parent) {
+ te = te->parent;
+ }
+
+ return te;
+}
+
+static TreeElement *outliner_walk_right(SpaceOutliner *space_outliner,
+ TreeElement *te,
+ bool toggle_all)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ /* Only walk down a level if the element is open and not toggling expand */
+ if (!toggle_all && TSELEM_OPEN(tselem, space_outliner) && !BLI_listbase_is_empty(&te->subtree)) {
+ te = reinterpret_cast<TreeElement *>(te->subtree.first);
+ }
+ else {
+ outliner_item_openclose(space_outliner, te, true, toggle_all);
+ }
+
+ return te;
+}
+
+static TreeElement *do_outliner_select_walk(SpaceOutliner *space_outliner,
+ TreeElement *te,
+ const int direction,
+ const bool extend,
+ const bool toggle_all)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ switch (direction) {
+ case UI_SELECT_WALK_UP:
+ te = outliner_find_previous_element(space_outliner, te);
+ break;
+ case UI_SELECT_WALK_DOWN:
+ te = outliner_find_next_element(space_outliner, te);
+ break;
+ case UI_SELECT_WALK_LEFT:
+ te = outliner_walk_left(space_outliner, te, toggle_all);
+ break;
+ case UI_SELECT_WALK_RIGHT:
+ te = outliner_walk_right(space_outliner, te, toggle_all);
+ break;
+ }
+
+ /* If new element is already selected, deselect the previous element */
+ TreeStoreElem *tselem_new = TREESTORE(te);
+ if (extend) {
+ tselem->flag = (tselem_new->flag & TSE_SELECTED) ? (tselem->flag & ~TSE_SELECTED) :
+ (tselem->flag | TSE_SELECTED);
+ }
+
+ return te;
+}
+
+/* Find the active element to walk from, or set one if none exists.
+ * Changed is set to true if the active element is found, or false if it was set */
+static TreeElement *find_walk_select_start_element(SpaceOutliner *space_outliner, bool *changed)
+{
+ TreeElement *active_te = outliner_find_element_with_flag(&space_outliner->tree, TSE_ACTIVE);
+ *changed = false;
+
+ /* If no active element exists, use the first element in the tree */
+ if (!active_te) {
+ active_te = reinterpret_cast<TreeElement *>(space_outliner->tree.first);
+ *changed = true;
+ }
+
+ /* If the active element is not visible, activate the first visible parent element */
+ if (!outliner_is_element_visible(active_te)) {
+ while (!outliner_is_element_visible(active_te)) {
+ active_te = active_te->parent;
+ }
+ *changed = true;
+ }
+
+ return active_te;
+}
+
+/* Scroll the outliner when the walk element reaches the top or bottom boundary */
+static void outliner_walk_scroll(SpaceOutliner *space_outliner, ARegion *region, TreeElement *te)
+{
+ /* Account for the header height */
+ int y_max = region->v2d.cur.ymax - UI_UNIT_Y;
+ int y_min = region->v2d.cur.ymin;
+
+ /* Scroll if walked position is beyond the border */
+ if (te->ys > y_max) {
+ outliner_scroll_view(space_outliner, region, te->ys - y_max);
+ }
+ else if (te->ys < y_min) {
+ outliner_scroll_view(space_outliner, region, -(y_min - te->ys));
+ }
+}
+
+static int outliner_walk_select_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
+ ARegion *region = CTX_wm_region(C);
+
+ const short direction = RNA_enum_get(op->ptr, "direction");
+ const bool extend = RNA_boolean_get(op->ptr, "extend");
+ const bool toggle_all = RNA_boolean_get(op->ptr, "toggle_all");
+
+ bool changed;
+ TreeElement *active_te = find_walk_select_start_element(space_outliner, &changed);
+
+ /* If finding the active element did not modify the selection, proceed to walk */
+ if (!changed) {
+ active_te = do_outliner_select_walk(space_outliner, active_te, direction, extend, toggle_all);
+ }
+
+ outliner_item_select(C,
+ space_outliner,
+ active_te,
+ OL_ITEM_SELECT | OL_ITEM_ACTIVATE | (extend ? OL_ITEM_EXTEND : 0));
+
+ /* Scroll outliner to focus on walk element */
+ outliner_walk_scroll(space_outliner, region, active_te);
+
+ ED_outliner_select_sync_from_outliner(C, space_outliner);
+ outliner_tag_redraw_avoid_rebuild_on_open_change(space_outliner, region);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_select_walk(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Walk Select";
+ ot->idname = "OUTLINER_OT_select_walk";
+ ot->description = "Use walk navigation to select tree elements";
+
+ /* api callbacks */
+ ot->invoke = outliner_walk_select_invoke;
+ ot->poll = ED_operator_outliner_active;
+
+ ot->flag |= OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ PropertyRNA *prop;
+ WM_operator_properties_select_walk_direction(ot);
+ prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection on walk");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "toggle_all", false, "Toggle All", "Toggle open/close hierarchy");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+}
+
+/* ****************************************************** */