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authorJulian Eisel <julian@blender.org>2020-08-20 21:17:00 +0300
committerJulian Eisel <julian@blender.org>2020-08-20 21:22:47 +0300
commitb077de086e14291fe5f7cdf6d3564a8f1cfb9cb3 (patch)
tree0213703881116dd624c6ed782c4759d16c00ee41 /source/blender/editors/space_outliner/outliner_tools.c
parent2e6d5e6c6bd43e8cb806919c7bdc62637d031ff1 (diff)
Outliner: Avoid rebuilding tree on selection/active changes
We can avoid the rather expensive outliner tree rebuilds and only redraw if nothing but the selection or active item changes. This should give a bit of speedup for heavy scenes. For this to work I had to correct a few notifiers, some were only sending selection/active change notifiers that actually did things like adding objects. I also added a more precise notifier type for when the active collection changes. At the notifier subtype/action level we're not even close to running out of bits, so this should be fine. Also had to correct a wrong notifier check (was using `&` rather than `==`).
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_tools.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index 4b037327038..2a13f9d6a66 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -1630,6 +1630,7 @@ static int outliner_delete_exec(bContext *C, wmOperator *op)
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+ WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
ED_outliner_select_sync_from_object_tag(C);
return OPERATOR_FINISHED;