diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-02-14 17:46:01 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-02-14 20:21:46 +0300 |
commit | 1ff3d5bc9ab7b296b1c60038d45ef4c030403162 (patch) | |
tree | ccda1f1d1913aab4268a03699944a11f578b5c4b /source/blender/editors/space_outliner/outliner_tree.c | |
parent | b9762fed932b7f508aec5650fd80679cf635d677 (diff) |
Layer Macros: create the instance as part of the macro
Instead of pre-initializing an instance prior to the macro, we do it as part of the macro itself now.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_tree.c')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_tree.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c index d296a54d5d4..1ba33970aad 100644 --- a/source/blender/editors/space_outliner/outliner_tree.c +++ b/source/blender/editors/space_outliner/outliner_tree.c @@ -1724,7 +1724,6 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops if (sce == scene && show_opened) tselem->flag &= ~TSE_CLOSED; - Object *ob; FOREACH_SCENE_OBJECT(scene, ob) { ten = outliner_add_element(soops, &te->subtree, ob, te, 0, 0); @@ -1745,7 +1744,6 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops outliner_add_scene_contents(soops, &soops->tree, scene, NULL); - Object *ob; FOREACH_SCENE_OBJECT(scene, ob) { ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); @@ -1754,7 +1752,6 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops outliner_make_hierarchy(&soops->tree); } else if (soops->outlinevis == SO_VISIBLE) { - Object *ob; FOREACH_VISIBLE_OBJECT(sl, ob) { outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); @@ -1782,7 +1779,6 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops else if (soops->outlinevis == SO_SAME_TYPE) { Object *ob_active = OBACT_NEW; if (ob_active) { - Object *ob; FOREACH_SCENE_OBJECT(scene, ob) { if (ob->type == ob_active->type) { @@ -1794,10 +1790,9 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops } } else if (soops->outlinevis == SO_SELECTED) { - Object *ob; FOREACH_SELECTED_OBJECT(sl, ob) { - ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); + ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); } FOREACH_SELECTED_OBJECT_END outliner_make_hierarchy(&soops->tree); |