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authorJulian Eisel <eiseljulian@gmail.com>2017-04-12 15:47:54 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-04-12 15:47:54 +0300
commit428e07a9f7719e3133ae7efdca1223697c17d812 (patch)
tree3156cce6604494b4e5d59b19a9b82137bbde862a /source/blender/editors/space_outliner/outliner_tree.c
parent64905c4c77909c2a7f6cd1ea1e86a1b99da38c6a (diff)
Outliner: Draw nested collections before objects of a collection
Collections may contain a huge list of objects, would be annoying having to scroll over it all the time to get to the nested collections.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_tree.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index bb70a08e32d..60c2f107d20 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -1368,12 +1368,11 @@ static void outliner_add_layer_collections_recursive(
ten->reinsert = outliner_layer_collections_reorder;
ten->reinsert_poll = outliner_layer_collections_reorder_poll;
+ outliner_add_layer_collections_recursive(soops, &ten->subtree, &collection->layer_collections, ten);
for (LinkData *link = collection->object_bases.first; link; link = link->next) {
outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, ten, 0, 0);
}
outliner_make_hierarchy(&ten->subtree);
-
- outliner_add_layer_collections_recursive(soops, &ten->subtree, &collection->layer_collections, ten);
}
}
static void outliner_add_collections_act_layer(SpaceOops *soops, SceneLayer *layer)
@@ -1447,15 +1446,15 @@ static void outliner_add_scene_collections_recursive(
ten->reinsert = outliner_scene_collections_reorder;
ten->reinsert_poll = outliner_scene_collections_reorder_poll;
- outliner_add_scene_collection_objects(soops, &ten->subtree, collection, ten);
outliner_add_scene_collections_recursive(soops, &ten->subtree, &collection->scene_collections, ten);
+ outliner_add_scene_collection_objects(soops, &ten->subtree, collection, ten);
}
}
static void outliner_add_collections_master(SpaceOops *soops, Scene *scene)
{
SceneCollection *master = BKE_collection_master(scene);
- outliner_add_scene_collection_objects(soops, &soops->tree, master, NULL);
outliner_add_scene_collections_recursive(soops, &soops->tree, &master->scene_collections, NULL);
+ outliner_add_scene_collection_objects(soops, &soops->tree, master, NULL);
}
/* ======================================================= */