diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2017-02-22 18:02:43 +0300 |
---|---|---|
committer | Julian Eisel <eiseljulian@gmail.com> | 2017-02-22 19:25:00 +0300 |
commit | 910b7dec8dca25473d98c23f7c4fd8e44fafd47d (patch) | |
tree | c4dba049c8670704a7d789cf6f16f0e711dd0ec3 /source/blender/editors/space_outliner/outliner_tree.c | |
parent | e003499f6ffed72f3a166cca4d59e855774767d2 (diff) |
UI: Support drag & drop reordering of collections
This adds initial support for reordering collections from the Outliner
using drag & drop.
Although drag & drop support is limited to collections for now, this
lays most foundations for general drag & drop reordering support in the
Outliner. There are some design questions to be answered though:
* Would reordering of other data types (like objects) be a purely visual change or would it affect the order in which they are stored? (Would that make a difference for the user?)
* Should/can we allow mixing of different data types? (e.g. mixing render layers with objects)
* How could we realize this technically?
Notes:
* "Sort Alphabetically" has to be disabled to use this ("View" menu).
* Reordering only works with collections on the same hierarchy level.
* Added some visual feedback that should work quite well, it's by far not a final design though: {F493806}
* Modified collection orders are stored in .blends.
* Reordering can be undone.
* Did minor cleanups here and there.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_tree.c')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_tree.c | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c index 62ab69ebda2..11b25f7fc87 100644 --- a/source/blender/editors/space_outliner/outliner_tree.c +++ b/source/blender/editors/space_outliner/outliner_tree.c @@ -1377,6 +1377,15 @@ static void outliner_add_orphaned_datablocks(Main *mainvar, SpaceOops *soops) } } +static void outliner_collections_reorder(const Scene *scene, TreeElement *insert_element, TreeElement *insert_after) +{ + SceneLayer *sl = BKE_scene_layer_render_active(scene); + LayerCollection *insert_coll = insert_element->directdata; + LayerCollection *insert_after_coll = insert_after ? insert_after->directdata : NULL; + + BKE_layer_collection_reinsert_after(scene, sl, insert_coll, insert_after_coll); +} + static void outliner_add_collections_recursive(SpaceOops *soops, ListBase *tree, Scene *scene, ListBase *layer_collections, TreeElement *parent_ten) { @@ -1385,6 +1394,7 @@ static void outliner_add_collections_recursive(SpaceOops *soops, ListBase *tree, ten->name = collection->scene_collection->name; ten->directdata = collection; + ten->reinsert = outliner_collections_reorder; for (LinkData *link = collection->object_bases.first; link; link = link->next) { outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, NULL, 0, 0); @@ -1513,18 +1523,15 @@ static void outliner_sort(ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; - int totelem = 0; te = lb->last; if (te == NULL) return; tselem = TREESTORE(te); - + /* sorting rules; only object lists, ID lists, or deformgroups */ - if ( ELEM(tselem->type, TSE_DEFGROUP, TSE_ID_BASE) || (tselem->type == 0 && te->idcode == ID_OB)) { - - /* count first */ - for (te = lb->first; te; te = te->next) totelem++; - + if (ELEM(tselem->type, TSE_DEFGROUP, TSE_ID_BASE) || (tselem->type == 0 && te->idcode == ID_OB)) { + int totelem = BLI_listbase_count(lb); + if (totelem > 1) { tTreeSort *tear = MEM_mallocN(totelem * sizeof(tTreeSort), "tree sort array"); tTreeSort *tp = tear; @@ -1863,9 +1870,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops ten = outliner_add_element(soops, &soops->tree, OBACT_NEW, NULL, 0, 0); } - if ((soops->flag & SO_SKIP_SORT_ALPHA) == 0) { - outliner_sort(&soops->tree); - } + outliner_sort(&soops->tree); outliner_filter_tree(soops, &soops->tree); BKE_main_id_clear_newpoins(mainvar); |