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authorCampbell Barton <ideasman42@gmail.com>2012-05-11 14:04:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-11 14:04:55 +0400
commit6ce6dfba1697adc01353cf6b0a608165e0b2b726 (patch)
treed731af5cd6d4028f8519957917a63bbb6ebf9a68 /source/blender/editors/space_outliner/outliner_tree.c
parent9d91bc38d303e4937bb56dc75d95f11936de5ff9 (diff)
- dont create scene.sequence_editor on read, means data-browser or autocomplete will allocate a sequencer.
... instead add scene.sequencer_editor_create / clear, these match id.animation_data_* functions. - refactor for names, for scene level functions call them BKE_sequencer_*
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_tree.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 099e210a658..8a31305d65e 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -1508,7 +1508,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
}
else if (soops->outlinevis == SO_SEQUENCE) {
Sequence *seq;
- Editing *ed = seq_give_editing(scene, FALSE);
+ Editing *ed = BKE_sequencer_editing_get(scene, FALSE);
int op;
if (ed == NULL)