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authorJoshua Leung <aligorith@gmail.com>2011-07-11 17:36:38 +0400
committerJoshua Leung <aligorith@gmail.com>2011-07-11 17:36:38 +0400
commitde69b6819d9542663e649b577c4e5670bd1aa21e (patch)
tree4ed2a8b5b5b9d1bdf62d4ece2b21582cdc726258 /source/blender/editors/space_outliner/outliner_tree.c
parent3e8712bf638673860ecb7a613ede8ada60bb3400 (diff)
Further Outliner code cleanup - Split out tree building stuff for ID
blocks and Objects from add_element These two chunks were significantly large that they really needed to be placed into their own functions to allow for easier source navigation.
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_tree.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c719
1 files changed, 374 insertions, 345 deletions
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index bb42a0b7e2d..12d1865e28c 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -299,6 +299,25 @@ ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
TreeElement *parent, short type, short index);
+/* -------------------------------------------------------- */
+
+/* special handling of hierarchical non-lib data */
+static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone,
+ TreeElement *parent, int *a)
+{
+ TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
+
+ (*a)++;
+ te->name= curBone->name;
+ te->directdata= curBone;
+
+ for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
+ outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
+ }
+}
+
+/* -------------------------------------------------------- */
+
#define LOG2I(x) (int)(log(x)/M_LN2)
static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
@@ -389,21 +408,6 @@ static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, Sc
#undef LOG2I
-/* special handling of hierarchical non-lib data */
-static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone,
- TreeElement *parent, int *a)
-{
- TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
-
- (*a)++;
- te->name= curBone->name;
- te->directdata= curBone;
-
- for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
- outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
- }
-}
-
static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
{
SceneRenderLayer *srl;
@@ -431,371 +435,396 @@ static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *s
outliner_add_element(soops, lb, sce->world, te, 0, 0);
}
-// TODO: this function needs to be split up! It's getting a bit too large...
-static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
- TreeElement *parent, short type, short index)
+// can be inlined if necessary
+static void outliner_add_object_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, Object *ob)
{
- TreeElement *te;
- TreeStoreElem *tselem;
- ID *id= idv;
int a = 0;
- if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
- id= ((PointerRNA*)idv)->id.data;
- if(!id) id= ((PointerRNA*)idv)->data;
- }
-
- if(id==NULL) return NULL;
-
- te= MEM_callocN(sizeof(TreeElement), "tree elem");
- /* add to the visual tree */
- BLI_addtail(lb, te);
- /* add to the storage */
- check_persistant(soops, te, id, type, index);
- tselem= TREESTORE(te);
+ if (ob->adt)
+ outliner_add_element(soops, &te->subtree, ob, te, TSE_ANIM_DATA, 0);
- te->parent= parent;
- te->index= index; // for data arays
- if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
- else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
- else if(type==TSE_ANIM_DATA);
- else {
- te->name= id->name+2; // default, can be overridden by Library or non-ID data
- te->idcode= GS(id->name);
- }
+ outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
- if(type==0) {
- /* tuck pointer back in object, to construct hierarchy */
- if(GS(id->name)==ID_OB) id->newid= (ID *)te;
+ if (ob->proxy && ob->id.lib==NULL)
+ outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
+
+ outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
+
+ if (ob->pose) {
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+ TreeElement *ten;
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
- /* expand specific data always */
- switch(GS(id->name)) {
- case ID_LI:
- te->name= ((Library *)id)->name;
- break;
- case ID_SCE:
- outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
- break;
- case ID_OB:
- {
- Object *ob= (Object *)id;
-
- if (ob->adt)
- outliner_add_element(soops, &te->subtree, ob, te, TSE_ANIM_DATA, 0);
- outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
-
- if(ob->proxy && ob->id.lib==NULL)
- outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
-
- outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
-
- if(ob->pose) {
- bArmature *arm= ob->data;
- bPoseChannel *pchan;
- TreeElement *ten;
- TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
-
- tenla->name= "Pose";
-
- if(arm->edbo==NULL && (ob->mode & OB_MODE_POSE)) { // channels undefined in editmode, but we want the 'tenla' pose icon itself
- int a= 0, const_index= 1000; /* ensure unique id for bone constraints */
-
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
- ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
- ten->name= pchan->name;
- ten->directdata= pchan;
- pchan->prev= (bPoseChannel *)ten;
-
- if(pchan->constraints.first) {
- //Object *target;
- bConstraint *con;
- TreeElement *ten1;
- TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
- //char *str;
-
- tenla1->name= "Constraints";
- for(con= pchan->constraints.first; con; con= con->next, const_index++) {
- ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
-#if 0 /* disabled as it needs to be reworked for recoded constraints system */
- target= get_constraint_target(con, &str);
- if(str && str[0]) ten1->name= str;
- else if(target) ten1->name= target->id.name+2;
- else ten1->name= con->name;
-#endif
- ten1->name= con->name;
- ten1->directdata= con;
- /* possible add all other types links? */
- }
- }
- }
- /* make hierarchy */
- ten= tenla->subtree.first;
- while(ten) {
- TreeElement *nten= ten->next, *par;
- tselem= TREESTORE(ten);
- if(tselem->type==TSE_POSE_CHANNEL) {
- pchan= (bPoseChannel *)ten->directdata;
- if(pchan->parent) {
- BLI_remlink(&tenla->subtree, ten);
- par= (TreeElement *)pchan->parent->prev;
- BLI_addtail(&par->subtree, ten);
- ten->parent= par;
- }
- }
- ten= nten;
- }
- /* restore prev pointers */
- pchan= ob->pose->chanbase.first;
- if(pchan) pchan->prev= NULL;
- for(; pchan; pchan= pchan->next) {
- if(pchan->next) pchan->next->prev= pchan;
- }
- }
-
- /* Pose Groups */
- if(ob->pose->agroups.first) {
- bActionGroup *agrp;
- TreeElement *ten;
- TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
- int a= 0;
-
- tenla->name= "Bone Groups";
- for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
- ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
- ten->name= agrp->name;
- ten->directdata= agrp;
- }
- }
- }
-
- for(a=0; a<ob->totcol; a++)
- outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
+ tenla->name= "Pose";
+
+ /* channels undefined in editmode, but we want the 'tenla' pose icon itself */
+ if ((arm->edbo == NULL) && (ob->mode & OB_MODE_POSE)) {
+ int a= 0, const_index= 1000; /* ensure unique id for bone constraints */
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
+ ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
+ ten->name= pchan->name;
+ ten->directdata= pchan;
+ pchan->prev= (bPoseChannel *)ten;
- if(ob->constraints.first) {
+ if(pchan->constraints.first) {
//Object *target;
bConstraint *con;
- TreeElement *ten;
- TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
- int a= 0;
+ TreeElement *ten1;
+ TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
//char *str;
- tenla->name= "Constraints";
- for(con= ob->constraints.first; con; con= con->next, a++) {
- ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
-#if 0 /* disabled due to constraints system targets recode... code here needs review */
+ tenla1->name= "Constraints";
+ for(con= pchan->constraints.first; con; con= con->next, const_index++) {
+ ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
+#if 0 /* disabled as it needs to be reworked for recoded constraints system */
target= get_constraint_target(con, &str);
- if(str && str[0]) ten->name= str;
- else if(target) ten->name= target->id.name+2;
- else ten->name= con->name;
+ if(str && str[0]) ten1->name= str;
+ else if(target) ten1->name= target->id.name+2;
+ else ten1->name= con->name;
#endif
- ten->name= con->name;
- ten->directdata= con;
+ ten1->name= con->name;
+ ten1->directdata= con;
/* possible add all other types links? */
}
}
-
- if(ob->modifiers.first) {
- ModifierData *md;
- TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
- int index;
-
- temod->name = "Modifiers";
- for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
- TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
- te->name= md->name;
- te->directdata = md;
-
- if (md->type==eModifierType_Lattice) {
- outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
- }
- else if (md->type==eModifierType_Curve) {
- outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
- }
- else if (md->type==eModifierType_Armature) {
- outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
- }
- else if (md->type==eModifierType_Hook) {
- outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
- }
- else if (md->type==eModifierType_ParticleSystem) {
- TreeElement *ten;
- ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
-
- ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
- ten->directdata = psys;
- ten->name = psys->part->id.name+2;
- }
- }
- }
- if(ob->defbase.first) {
- bDeformGroup *defgroup;
- TreeElement *ten;
- TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
- int a= 0;
-
- tenla->name= "Vertex Groups";
- for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) {
- ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
- ten->name= defgroup->name;
- ten->directdata= defgroup;
+ }
+ /* make hierarchy */
+ ten= tenla->subtree.first;
+ while(ten) {
+ TreeElement *nten= ten->next, *par;
+ tselem= TREESTORE(ten);
+ if(tselem->type==TSE_POSE_CHANNEL) {
+ pchan= (bPoseChannel *)ten->directdata;
+ if(pchan->parent) {
+ BLI_remlink(&tenla->subtree, ten);
+ par= (TreeElement *)pchan->parent->prev;
+ BLI_addtail(&par->subtree, ten);
+ ten->parent= par;
}
}
-
- if(ob->dup_group)
- outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);
-
- }
- break;
- case ID_ME:
- {
- Mesh *me= (Mesh *)id;
-
- if (me->adt)
- outliner_add_element(soops, &te->subtree, me, te, TSE_ANIM_DATA, 0);
-
- outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
- for(a=0; a<me->totcol; a++)
- outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
- /* could do tfaces with image links, but the images are not grouped nicely.
- would require going over all tfaces, sort images in use. etc... */
+ ten= nten;
}
- break;
- case ID_CU:
- {
- Curve *cu= (Curve *)id;
-
- if (cu->adt)
- outliner_add_element(soops, &te->subtree, cu, te, TSE_ANIM_DATA, 0);
-
- for(a=0; a<cu->totcol; a++)
- outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
+ /* restore prev pointers */
+ pchan= ob->pose->chanbase.first;
+ if(pchan) pchan->prev= NULL;
+ for(; pchan; pchan= pchan->next) {
+ if(pchan->next) pchan->next->prev= pchan;
}
- break;
- case ID_MB:
- {
- MetaBall *mb= (MetaBall *)id;
-
- if (mb->adt)
- outliner_add_element(soops, &te->subtree, mb, te, TSE_ANIM_DATA, 0);
-
- for(a=0; a<mb->totcol; a++)
- outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
+ }
+
+ /* Pose Groups */
+ if(ob->pose->agroups.first) {
+ bActionGroup *agrp;
+ TreeElement *ten;
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
+ int a= 0;
+
+ tenla->name= "Bone Groups";
+ for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
+ ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
+ ten->name= agrp->name;
+ ten->directdata= agrp;
}
- break;
- case ID_MA:
- {
- Material *ma= (Material *)id;
-
- if (ma->adt)
- outliner_add_element(soops, &te->subtree, ma, te, TSE_ANIM_DATA, 0);
+ }
+ }
+
+ for(a=0; a<ob->totcol; a++)
+ outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
+
+ if(ob->constraints.first) {
+ //Object *target;
+ bConstraint *con;
+ TreeElement *ten;
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
+ //char *str;
+
+ tenla->name= "Constraints";
+ for (con=ob->constraints.first, a=0; con; con= con->next, a++) {
+ ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
+#if 0 /* disabled due to constraints system targets recode... code here needs review */
+ target= get_constraint_target(con, &str);
+ if(str && str[0]) ten->name= str;
+ else if(target) ten->name= target->id.name+2;
+ else ten->name= con->name;
+#endif
+ ten->name= con->name;
+ ten->directdata= con;
+ /* possible add all other types links? */
+ }
+ }
+
+ if (ob->modifiers.first) {
+ ModifierData *md;
+ TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
+ int index;
+
+ temod->name = "Modifiers";
+ for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
+ TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
+ te->name= md->name;
+ te->directdata = md;
+
+ if (md->type==eModifierType_Lattice) {
+ outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
+ }
+ else if (md->type==eModifierType_Curve) {
+ outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
+ }
+ else if (md->type==eModifierType_Armature) {
+ outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
+ }
+ else if (md->type==eModifierType_Hook) {
+ outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
+ }
+ else if (md->type==eModifierType_ParticleSystem) {
+ TreeElement *ten;
+ ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
- for(a=0; a<MAX_MTEX; a++) {
- if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
- }
+ ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
+ ten->directdata = psys;
+ ten->name = psys->part->id.name+2;
}
- break;
- case ID_TE:
- {
- Tex *tex= (Tex *)id;
-
- if (tex->adt)
- outliner_add_element(soops, &te->subtree, tex, te, TSE_ANIM_DATA, 0);
-
- outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
+ }
+ }
+
+ /* vertex groups */
+ if (ob->defbase.first) {
+ bDeformGroup *defgroup;
+ TreeElement *ten;
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
+
+ tenla->name= "Vertex Groups";
+ for (defgroup=ob->defbase.first, a=0; defgroup; defgroup=defgroup->next, a++) {
+ ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
+ ten->name= defgroup->name;
+ ten->directdata= defgroup;
+ }
+ }
+
+ /* duplicated group */
+ if (ob->dup_group)
+ outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);
+}
+
+// can be inlined if necessary
+static void outliner_add_id_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, ID *id)
+{
+ /* tuck pointer back in object, to construct hierarchy */
+ if (GS(id->name)==ID_OB) id->newid= (ID *)te;
+
+ /* expand specific data always */
+ switch (GS(id->name)) {
+ case ID_LI:
+ {
+ te->name= ((Library *)id)->name;
+ }
+ break;
+ case ID_SCE:
+ {
+ outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
+ }
+ break;
+ case ID_OB:
+ {
+ outliner_add_object_contents(soops, te, tselem, (Object *)id);
+ }
+ break;
+ case ID_ME:
+ {
+ Mesh *me= (Mesh *)id;
+ int a;
+
+ if (me->adt)
+ outliner_add_element(soops, &te->subtree, me, te, TSE_ANIM_DATA, 0);
+
+ outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
+ for(a=0; a<me->totcol; a++)
+ outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
+ /* could do tfaces with image links, but the images are not grouped nicely.
+ would require going over all tfaces, sort images in use. etc... */
+ }
+ break;
+ case ID_CU:
+ {
+ Curve *cu= (Curve *)id;
+ int a;
+
+ if (cu->adt)
+ outliner_add_element(soops, &te->subtree, cu, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<cu->totcol; a++)
+ outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
+ }
+ break;
+ case ID_MB:
+ {
+ MetaBall *mb= (MetaBall *)id;
+ int a;
+
+ if (mb->adt)
+ outliner_add_element(soops, &te->subtree, mb, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<mb->totcol; a++)
+ outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
+ }
+ break;
+ case ID_MA:
+ {
+ Material *ma= (Material *)id;
+ int a;
+
+ if (ma->adt)
+ outliner_add_element(soops, &te->subtree, ma, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<MAX_MTEX; a++) {
+ if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
}
- break;
- case ID_CA:
- {
- Camera *ca= (Camera *)id;
-
- if (ca->adt)
- outliner_add_element(soops, &te->subtree, ca, te, TSE_ANIM_DATA, 0);
+ }
+ break;
+ case ID_TE:
+ {
+ Tex *tex= (Tex *)id;
+
+ if (tex->adt)
+ outliner_add_element(soops, &te->subtree, tex, te, TSE_ANIM_DATA, 0);
+
+ outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
+ }
+ break;
+ case ID_CA:
+ {
+ Camera *ca= (Camera *)id;
+
+ if (ca->adt)
+ outliner_add_element(soops, &te->subtree, ca, te, TSE_ANIM_DATA, 0);
+ }
+ break;
+ case ID_LA:
+ {
+ Lamp *la= (Lamp *)id;
+ int a;
+
+ if (la->adt)
+ outliner_add_element(soops, &te->subtree, la, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<MAX_MTEX; a++) {
+ if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
}
- break;
- case ID_LA:
- {
- Lamp *la= (Lamp *)id;
-
- if (la->adt)
- outliner_add_element(soops, &te->subtree, la, te, TSE_ANIM_DATA, 0);
-
- for(a=0; a<MAX_MTEX; a++) {
- if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
- }
+ }
+ break;
+ case ID_WO:
+ {
+ World *wrld= (World *)id;
+ int a;
+
+ if (wrld->adt)
+ outliner_add_element(soops, &te->subtree, wrld, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<MAX_MTEX; a++) {
+ if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
}
- break;
- case ID_WO:
- {
- World *wrld= (World *)id;
-
- if (wrld->adt)
- outliner_add_element(soops, &te->subtree, wrld, te, TSE_ANIM_DATA, 0);
+ }
+ break;
+ case ID_KE:
+ {
+ Key *key= (Key *)id;
+
+ if (key->adt)
+ outliner_add_element(soops, &te->subtree, key, te, TSE_ANIM_DATA, 0);
+ }
+ break;
+ case ID_AC:
+ {
+ // XXX do we want to be exposing the F-Curves here?
+ //bAction *act= (bAction *)id;
+ }
+ break;
+ case ID_AR:
+ {
+ bArmature *arm= (bArmature *)id;
+ int a= 0;
+
+ if (arm->adt)
+ outliner_add_element(soops, &te->subtree, arm, te, TSE_ANIM_DATA, 0);
+
+ if(arm->edbo) {
+ EditBone *ebone;
+ TreeElement *ten;
- for(a=0; a<MAX_MTEX; a++) {
- if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
+ for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
+ ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
+ ten->directdata= ebone;
+ ten->name= ebone->name;
+ ebone->temp= ten;
}
- }
- break;
- case ID_KE:
- {
- Key *key= (Key *)id;
-
- if (key->adt)
- outliner_add_element(soops, &te->subtree, key, te, TSE_ANIM_DATA, 0);
- }
- break;
- case ID_AC:
- {
- // XXX do we want to be exposing the F-Curves here?
- //bAction *act= (bAction *)id;
- }
- break;
- case ID_AR:
- {
- bArmature *arm= (bArmature *)id;
- int a= 0;
-
- if (arm->adt)
- outliner_add_element(soops, &te->subtree, arm, te, TSE_ANIM_DATA, 0);
-
- if(arm->edbo) {
- EditBone *ebone;
- TreeElement *ten;
-
- for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
- ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
- ten->directdata= ebone;
- ten->name= ebone->name;
- ebone->temp= ten;
- }
- /* make hierarchy */
- ten= te->subtree.first;
- while(ten) {
- TreeElement *nten= ten->next, *par;
- ebone= (EditBone *)ten->directdata;
- if(ebone->parent) {
- BLI_remlink(&te->subtree, ten);
- par= ebone->parent->temp;
- BLI_addtail(&par->subtree, ten);
- ten->parent= par;
- }
- ten= nten;
+ /* make hierarchy */
+ ten= te->subtree.first;
+ while(ten) {
+ TreeElement *nten= ten->next, *par;
+ ebone= (EditBone *)ten->directdata;
+ if(ebone->parent) {
+ BLI_remlink(&te->subtree, ten);
+ par= ebone->parent->temp;
+ BLI_addtail(&par->subtree, ten);
+ ten->parent= par;
}
+ ten= nten;
}
+ }
+ else {
+ /* do not extend Armature when we have posemode */
+ tselem= TREESTORE(te->parent);
+ if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->mode & OB_MODE_POSE);
else {
- /* do not extend Armature when we have posemode */
- tselem= TREESTORE(te->parent);
- if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->mode & OB_MODE_POSE);
- else {
- Bone *curBone;
- for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
- outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
- }
+ Bone *curBone;
+ for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
+ outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
}
}
}
- break;
}
+ break;
+ }
+}
+
+// TODO: this function needs to be split up! It's getting a bit too large...
+static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
+ TreeElement *parent, short type, short index)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ ID *id= idv;
+ int a = 0;
+
+ if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
+ id= ((PointerRNA*)idv)->id.data;
+ if(!id) id= ((PointerRNA*)idv)->data;
+ }
+
+ if(id==NULL) return NULL;
+
+ te= MEM_callocN(sizeof(TreeElement), "tree elem");
+ /* add to the visual tree */
+ BLI_addtail(lb, te);
+ /* add to the storage */
+ check_persistant(soops, te, id, type, index);
+ tselem= TREESTORE(te);
+
+ te->parent= parent;
+ te->index= index; // for data arays
+ if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
+ else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
+ else if(type==TSE_ANIM_DATA);
+ else {
+ te->name= id->name+2; // default, can be overridden by Library or non-ID data
+ te->idcode= GS(id->name);
+ }
+
+ if(type==0) {
+ /* ID datablock */
+ outliner_add_id_contents(soops, te, tselem, id);
}
else if(type==TSE_ANIM_DATA) {
IdAdtTemplate *iat = (IdAdtTemplate *)idv;