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authorClément Foucault <foucault.clem@gmail.com>2020-08-23 12:11:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-23 13:04:24 +0300
commitf18e53745151eee946dcc01bc4b526994971daef (patch)
tree4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/space_outliner/space_outliner.c
parent846cac94db56ec1a51dea9f9e6d3138840741952 (diff)
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/space_outliner/space_outliner.c')
-rw-r--r--source/blender/editors/space_outliner/space_outliner.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/space_outliner.c b/source/blender/editors/space_outliner/space_outliner.c
index 6854367d975..6a63c3c65c3 100644
--- a/source/blender/editors/space_outliner/space_outliner.c
+++ b/source/blender/editors/space_outliner/space_outliner.c
@@ -87,7 +87,6 @@ static void outliner_main_region_draw(const bContext *C, ARegion *region)
/* clear */
UI_ThemeClearColor(TH_BACK);
- GPU_clear(GPU_COLOR_BIT);
draw_outliner(C);