diff options
author | Ton Roosendaal <ton@blender.org> | 2012-12-26 17:05:39 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2012-12-26 17:05:39 +0400 |
commit | fa28e50ac2a79e4aa481f659b1457e99f2f17557 (patch) | |
tree | c7633940e05de1a1296aa72c9c941518c7ecddcc /source/blender/editors/space_outliner/space_outliner.c | |
parent | 4e604642de11603ad1cff1b5b0e679e8a7c13bd9 (diff) |
Region scrollbar fix!
Now scrollbars correctly hide and show, making space for the actual contents
in a region. It solves several old hacks, and puts view2d code a bit more
back in control as well.
Implementation notes:
- The view2d mask feature is working again
- The #define V2D_SCROLL_HORIZONTAL_HIDE means: "turn on hiding".
- Code for UI_view2d_region_reinit() is enforcing better standard view settings
But... two hack/patches needed to be added:
- Region panel drawing: if after generating the button panels it appears
a scroller hides or reveils, it calls all the generating code again.
(a simple scale doesn't work due to rounding differences in layout code)
- View2d code that maps 'tot' and 'cur' rects: if this code detects that
the mask changes, it calcs the map code again.
Also a bugfix (issue in 2.65)
- The left/bottom area split widget was drawing 1 pixel too large sometimes,
leaving bad trails on moving area dividers.
Diffstat (limited to 'source/blender/editors/space_outliner/space_outliner.c')
-rw-r--r-- | source/blender/editors/space_outliner/space_outliner.c | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/source/blender/editors/space_outliner/space_outliner.c b/source/blender/editors/space_outliner/space_outliner.c index ecc09a35670..4bf88376b74 100644 --- a/source/blender/editors/space_outliner/space_outliner.c +++ b/source/blender/editors/space_outliner/space_outliner.c @@ -67,6 +67,17 @@ static void outliner_main_area_init(wmWindowManager *wm, ARegion *ar) ListBase *lb; wmKeyMap *keymap; + /* make sure we keep the hide flags */ + ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); + ar->v2d.scroll &= ~(V2D_SCROLL_LEFT | V2D_SCROLL_TOP); /* prevent any noise of past */ + ar->v2d.scroll |= V2D_SCROLL_HORIZONTAL_HIDE; + ar->v2d.scroll |= V2D_SCROLL_VERTICAL_HIDE; + + ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y); + ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT); + ar->v2d.keeptot = V2D_KEEPTOT_STRICT; + ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f; + UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy); /* own keymap */ @@ -410,12 +421,6 @@ static SpaceLink *outliner_new(const bContext *UNUSED(C)) BLI_addtail(&soutliner->regionbase, ar); ar->regiontype = RGN_TYPE_WINDOW; - ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM_O); - ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y); - ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT); - ar->v2d.keeptot = V2D_KEEPTOT_STRICT; - ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f; - return (SpaceLink *)soutliner; } |