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authorJulian Eisel <julian@blender.org>2022-09-07 13:05:56 +0300
committerJulian Eisel <julian@blender.org>2022-09-07 13:05:56 +0300
commitee3d36f78a59ebde397962d97fde4a4137f3aada (patch)
treebea7dd512699511ef0aeba78f042e282080187b8 /source/blender/editors/space_outliner/tree/common.hh
parent788952705c623d3748c6e46fa244b63bd9209717 (diff)
Outliner: Initial (half working) port to new element storagetemp-outliner-new-element-storage
Basicaly the idea is to have a C++ class to better manage the runtime tree element storage and access. This branch doesn't even compile yet, it's just an early experiment so far that I don't only want to keep locally.
Diffstat (limited to 'source/blender/editors/space_outliner/tree/common.hh')
-rw-r--r--source/blender/editors/space_outliner/tree/common.hh4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/tree/common.hh b/source/blender/editors/space_outliner/tree/common.hh
index ba2d1c3fab6..286e81c4a0c 100644
--- a/source/blender/editors/space_outliner/tree/common.hh
+++ b/source/blender/editors/space_outliner/tree/common.hh
@@ -10,9 +10,11 @@ struct ListBase;
namespace blender::ed::outliner {
+class SubTree;
+
const char *outliner_idcode_to_plural(short idcode);
-void outliner_make_object_parent_hierarchy(ListBase *lb);
+void outliner_make_object_parent_hierarchy(SubTree &subtree);
bool outliner_animdata_test(const struct AnimData *adt);
} // namespace blender::ed::outliner