diff options
author | Julian Eisel <julian@blender.org> | 2022-09-07 13:05:56 +0300 |
---|---|---|
committer | Julian Eisel <julian@blender.org> | 2022-09-07 13:05:56 +0300 |
commit | ee3d36f78a59ebde397962d97fde4a4137f3aada (patch) | |
tree | bea7dd512699511ef0aeba78f042e282080187b8 /source/blender/editors/space_outliner/tree/tree_element_id_scene.cc | |
parent | 788952705c623d3748c6e46fa244b63bd9209717 (diff) |
Outliner: Initial (half working) port to new element storagetemp-outliner-new-element-storage
Basicaly the idea is to have a C++ class to better manage the runtime
tree element storage and access.
This branch doesn't even compile yet, it's just an early experiment so
far that I don't only want to keep locally.
Diffstat (limited to 'source/blender/editors/space_outliner/tree/tree_element_id_scene.cc')
-rw-r--r-- | source/blender/editors/space_outliner/tree/tree_element_id_scene.cc | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/editors/space_outliner/tree/tree_element_id_scene.cc b/source/blender/editors/space_outliner/tree/tree_element_id_scene.cc index 328c19c56fd..753de08c72a 100644 --- a/source/blender/editors/space_outliner/tree/tree_element_id_scene.cc +++ b/source/blender/editors/space_outliner/tree/tree_element_id_scene.cc @@ -36,26 +36,22 @@ void TreeElementIDScene::expand(SpaceOutliner &space_outliner) const void TreeElementIDScene::expandViewLayers(SpaceOutliner &space_outliner) const { - outliner_add_element( - &space_outliner, &legacy_te_.subtree, &scene_, &legacy_te_, TSE_R_LAYER_BASE, 0); + outliner_add_element(&space_outliner, &scene_, &legacy_te_, TSE_R_LAYER_BASE, 0); } void TreeElementIDScene::expandWorld(SpaceOutliner &space_outliner) const { - outliner_add_element( - &space_outliner, &legacy_te_.subtree, scene_.world, &legacy_te_, TSE_SOME_ID, 0); + outliner_add_element(&space_outliner, scene_.world, &legacy_te_, TSE_SOME_ID, 0); } void TreeElementIDScene::expandCollections(SpaceOutliner &space_outliner) const { - outliner_add_element( - &space_outliner, &legacy_te_.subtree, &scene_, &legacy_te_, TSE_SCENE_COLLECTION_BASE, 0); + outliner_add_element(&space_outliner, &scene_, &legacy_te_, TSE_SCENE_COLLECTION_BASE, 0); } void TreeElementIDScene::expandObjects(SpaceOutliner &space_outliner) const { - outliner_add_element( - &space_outliner, &legacy_te_.subtree, &scene_, &legacy_te_, TSE_SCENE_OBJECTS_BASE, 0); + outliner_add_element(&space_outliner, &scene_, &legacy_te_, TSE_SCENE_OBJECTS_BASE, 0); } } // namespace blender::ed::outliner |