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authorJulian Eisel <julian@blender.org>2022-01-14 20:00:21 +0300
committerJulian Eisel <julian@blender.org>2022-01-14 21:26:04 +0300
commite9a43a3b6060b57b75e42f27c288608352f000ea (patch)
tree0878652b226022fb24e0c94ecdbbdfaf3531c54b /source/blender/editors/space_outliner/tree/tree_element_scene_objects.hh
parent9109ea0b969f94e614e7a52807b00f3cd9e9383f (diff)
Cleanup: Remove Outliner C-API headers/wrappers
Basically this removes any C <-> C++ glue code. C++ types are accessed directly via the public C++ APIs. Contains some related changes like, moving functions that were previously declared in a now removed header to a different file, whose header is the more appropriate place (and the source file as well). But generally I tried to avoid other changes.
Diffstat (limited to 'source/blender/editors/space_outliner/tree/tree_element_scene_objects.hh')
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element_scene_objects.hh2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/tree/tree_element_scene_objects.hh b/source/blender/editors/space_outliner/tree/tree_element_scene_objects.hh
index a2aa29c4a33..7ce5a404f5c 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_scene_objects.hh
+++ b/source/blender/editors/space_outliner/tree/tree_element_scene_objects.hh
@@ -22,6 +22,8 @@
#include "tree_element.hh"
+struct Scene;
+
namespace blender::ed::outliner {
class TreeElementSceneObjectsBase final : public AbstractTreeElement {