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authorHans Goudey <h.goudey@me.com>2021-03-09 17:27:44 +0300
committerHans Goudey <h.goudey@me.com>2021-03-09 17:27:44 +0300
commit0700441578c9bb4d3f45d59183f26d3293499113 (patch)
tree8253f2645054c56f1677710b66058e8bd970c664 /source/blender/editors/space_outliner/tree
parenteaada565910b4ff31081ced86c3b7242f2f28b4e (diff)
Geometry Nodes: Expose "shade smooth" as an attribute
This patch exposes the "Shade Smooth" value as a boolean attribute. This setting is exposed as a check-box in the mesh data properties, but the value is actually stored for every face, allowing some faces to be shaded smooth with a simple per-face control. One bonus, this allows at least a workaround to the lack of control of whether meshes created by nodes are shaded smooth or not: just use an attribute fill node. Differential Revision: https://developer.blender.org/D10538
Diffstat (limited to 'source/blender/editors/space_outliner/tree')
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