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authorMiika Hamalainen <blender@miikah.org>2011-06-16 14:41:00 +0400
committerMiika Hamalainen <blender@miikah.org>2011-06-16 14:41:00 +0400
commit3de22dec26606c2c526f7193db038fa5125f9b03 (patch)
treedd308dd2061a50b0f1bc2e63b6c05716f9bcab73 /source/blender/editors/space_outliner
parent3b41ab432badf2d4598b798e0d0c6c9ece51172b (diff)
Dynamic Paint:
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c
index 0b6b1b1987b..c2c4efe9126 100644
--- a/source/blender/editors/space_outliner/outliner.c
+++ b/source/blender/editors/space_outliner/outliner.c
@@ -4421,7 +4421,7 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
case eModifierType_Screw:
UI_icon_draw(x, y, ICON_MOD_SCREW); break;
case eModifierType_DynamicPaint:
- UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break;
+ UI_icon_draw(x, y, ICON_MOD_DYNAMICPAINT); break;
default:
UI_icon_draw(x, y, ICON_DOT); break;
}