Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-07-18 01:12:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-18 12:49:15 +0300
commit8cd7828792419fb4eac9a2a477968535b4c71535 (patch)
tree8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/editors/space_outliner
parent247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff)
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 8a8f4715ea3..783a03f3993 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -742,11 +742,11 @@ static void outliner_draw_rnacols(ARegion *ar, int sizex)
GPU_line_width(1.0f);
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
- immBegin(GWN_PRIM_LINES, 4);
+ immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, sizex, v2d->cur.ymax);
immVertex2f(pos, sizex, miny);
@@ -1739,8 +1739,8 @@ static void outliner_draw_tree_element(
/* divider */
{
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
unsigned char col[4];
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1797,7 +1797,7 @@ static void outliner_draw_tree_element_floating(
const TreeElement *te_insert = te_floating->drag_data->insert_handle;
const int line_width = 2;
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
int coord_y = te_insert->ys;
int coord_x = te_insert->xs;
float col[4];
@@ -1818,7 +1818,7 @@ static void outliner_draw_tree_element_floating(
immUniformColor4fv(col);
GPU_line_width(line_width);
- immBegin(GWN_PRIM_LINE_STRIP, 2);
+ immBegin(GPU_PRIM_LINE_STRIP, 2);
immVertex2f(pos, coord_x, coord_y);
immVertex2f(pos, ar->v2d.cur.xmax, coord_y);
immEnd();
@@ -1827,7 +1827,7 @@ static void outliner_draw_tree_element_floating(
BLI_assert(te_floating->drag_data->insert_type == TE_INSERT_INTO);
immUniformColor3fvAlpha(col, col[3] * 0.5f);
- immBegin(GWN_PRIM_TRI_STRIP, 4);
+ immBegin(GPU_PRIM_TRI_STRIP, 4);
immVertex2f(pos, coord_x, coord_y + UI_UNIT_Y);
immVertex2f(pos, coord_x, coord_y);
immVertex2f(pos, ar->v2d.cur.xmax, coord_y + UI_UNIT_Y);
@@ -1901,8 +1901,8 @@ static void outliner_draw_hierarchy_lines_recursive(
static void outliner_draw_hierarchy_lines(SpaceOops *soops, ListBase *lb, int startx, int *starty)
{
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
unsigned char col[4];
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1924,8 +1924,8 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *
/* selection status */
if (TSELEM_OPEN(tselem, soops)) {
if (tselem->type == TSE_RNA_STRUCT) {
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
immRecti(pos, 0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
@@ -1937,12 +1937,12 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *
if (TSELEM_OPEN(tselem, soops)) {
outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
if (tselem->type == TSE_RNA_STRUCT) {
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, 0, (float)*starty + UI_UNIT_Y);
immVertex2f(pos, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y);
immEnd();
@@ -2007,8 +2007,8 @@ static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx,
col_searchmatch[3] = 0.5f;
GPU_blend(true);
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
outliner_draw_highlights_recursive(
pos, ar, soops, &soops->tree, col_selection, col_highlight, col_searchmatch,
@@ -2082,8 +2082,8 @@ static void outliner_back(ARegion *ar)
ystart = (int)ar->v2d.tot.ymax;
ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShade(TH_BACK, 6);
@@ -2093,7 +2093,7 @@ static void outliner_back(ARegion *ar)
int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y);
if (tot > 0) {
- immBegin(GWN_PRIM_TRIS, 6 * tot);
+ immBegin(GPU_PRIM_TRIS, 6 * tot);
while (tot--) {
y1 -= 2 * UI_UNIT_Y;
y2 = y1 + UI_UNIT_Y;
@@ -2114,10 +2114,10 @@ static void outliner_draw_restrictcols(ARegion *ar)
{
GPU_line_width(1.0f);
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
- immBegin(GWN_PRIM_LINES, 8);
+ immBegin(GPU_PRIM_LINES, 8);
immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymax);
immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymin);