diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-24 20:41:12 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-24 20:41:12 +0400 |
commit | f24bcac43eab1238f933a227d8da84ee0d48a0c3 (patch) | |
tree | c0402d7284a8491521728c701f2f761cf3a25724 /source/blender/editors/space_outliner | |
parent | ad6aaeb319baac9a134630eba2bf2a71dfdf04fb (diff) |
2.5: Various Fixes
* Fix crash loading particle AnimData. This crashed many BBB
files. If you have a .blend file that crashes when loading
it in 2.5, please mail me, I'd like to know.
* Image window zoom ratio did not work correct with py 2.x.
* Other minor fixes for image window RNA.
* Buttons window now remembers the tab that was last clicked
by the user, even if that tab is no longer available due
to context, and then enable the tab again if the context
for it is back.
* Cleaned up buttons space DNA a bit, removing unused vars.
* Armature bone rename outside edit mode did not call right
function yet.
* Armature layers are now editable even if lib linked. This
is useful for proxies. For this purpose a PROP_LIB_EXCEPTION
flag was added. Need to think over proxy / RNA a bit though,
not sure what the requirements are yet.
* Parent to Armature Deform now has options to create vertex
groups, instead of always creating them.
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r-- | source/blender/editors/space_outliner/outliner.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c index e3b8ac10481..f27dfcb4897 100644 --- a/source/blender/editors/space_outliner/outliner.c +++ b/source/blender/editors/space_outliner/outliner.c @@ -1864,7 +1864,7 @@ static int tree_element_active_texture(Scene *scene, SpaceOops *soops, TreeEleme if(set) { if(sbuts) { // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c - sbuts->texfrom= 1; + // XXX sbuts->texfrom= 1; } // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture wrld->texact= te->index; @@ -1878,7 +1878,7 @@ static int tree_element_active_texture(Scene *scene, SpaceOops *soops, TreeEleme if(set) { if(sbuts) { // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c - sbuts->texfrom= 2; + // XXX sbuts->texfrom= 2; } // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture la->texact= te->index; @@ -1894,7 +1894,7 @@ static int tree_element_active_texture(Scene *scene, SpaceOops *soops, TreeEleme if(set) { if(sbuts) { //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c - sbuts->texfrom= 0; + // XXX sbuts->texfrom= 0; } // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture ma->texact= (char)te->index; |