Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-01 23:44:40 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-01 23:44:40 +0300
commit112385660aeefbd503b128c91a3c7fc09d1e6d5a (patch)
tree3db61ae0103dab6ba41bdfbf015ccb8b05bba0d6 /source/blender/editors/space_outliner
parentddabed9c9625f7109b703ed88c88247bfb14aaba (diff)
RNA
* Object has some more properties wrapped, mostly game related. * Scene frame changes now send a notifier. * Added functions to create/free operator properties for calling operators. This also simplifies some duplicated code that did this. Ideally though this kind of thing should use the properties pointer provided by buttons and keymap items. Example code: PointerRNA ptr; WM_operator_properties_create(&ptr, "SOME_OT_name"); RNA_int_set(&ptr, "value", 42); WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr); WM_operator_properties_free(&ptr);
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c
index 1e2035906a4..bbf08b6de18 100644
--- a/source/blender/editors/space_outliner/outliner.c
+++ b/source/blender/editors/space_outliner/outliner.c
@@ -1096,7 +1096,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
te->name= coloritem[index];
else {
te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
- sprintf(te->name, " %d", index);
+ sprintf(te->name, " %d", index+1);
te->flag |= TE_FREE_NAME;
}
}
@@ -3227,6 +3227,8 @@ static int tselem_rna_icon(PointerRNA *ptr)
return ICON_RNA;
else if(rnatype == &RNA_CollectionProperty)
return ICON_RNA;
+ else if(rnatype == &RNA_ObjectGameSettings)
+ return ICON_GAME;
else
return ICON_DOT;
}