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authorJoshua Leung <aligorith@gmail.com>2008-12-18 12:20:29 +0300
committerJoshua Leung <aligorith@gmail.com>2008-12-18 12:20:29 +0300
commitdae839639d6a4ffc4804e8b6e916f129aaf78afe (patch)
treecb3e46f0dbb05a613cfb690c1a5a9018e481a9c7 /source/blender/editors/space_outliner
parentced396ce6d29979bcd58ff8eff5322653c1a4d6f (diff)
View2D: More bugfixes
* Added flags to View2D to specify whether the view should have pixel offsets applied (this is able to be specified per axis, just in case the need arises). Currently, this is only used for headers, where the UI elements were not as smooth + round as they could be * Fixed IPO/Action/NLA so that new instance will show channel lists by default and with scrollers * Fixed Outliner zoom-in/out on changing windowsize. I didn't notice this on my previous custom .B.blend file, but the problem was apparent in the default setup.
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/space_outliner.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/space_outliner.c b/source/blender/editors/space_outliner/space_outliner.c
index 4fa10adcd91..ba694754e13 100644
--- a/source/blender/editors/space_outliner/space_outliner.c
+++ b/source/blender/editors/space_outliner/space_outliner.c
@@ -555,7 +555,8 @@ static SpaceLink *outliner_new(void)
ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O);
ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPZOOM|V2D_KEEPASPECT);
- ar->v2d.keeptot= 2; /* XXX make define */
+ ar->v2d.keeptot= V2D_KEEPTOT_STRICT;
+ ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
return (SpaceLink*)soutliner;
}