diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-03 04:56:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-03 04:56:02 +0300 |
commit | 6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch) | |
tree | 0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/editors/space_outliner | |
parent | b9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff) |
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso.
also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.
small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.
Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r-- | source/blender/editors/space_outliner/outliner.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c index 1f0725c5458..f73da37e1ef 100644 --- a/source/blender/editors/space_outliner/outliner.c +++ b/source/blender/editors/space_outliner/outliner.c @@ -2211,8 +2211,8 @@ static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, if(set) { if(!(ebone->flag & BONE_HIDDEN_A)) { bArmature *arm= scene->obedit->data; - if(set==2) ED_armature_deselectall(scene->obedit, 2); // only clear active tag - else ED_armature_deselectall(scene->obedit, 0); // deselect + if(set==2) ED_armature_deselect_all(scene->obedit, 2); // only clear active tag + else ED_armature_deselect_all(scene->obedit, 0); // deselect ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL; arm->act_edbone= ebone; |