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authorJoshua Leung <aligorith@gmail.com>2012-06-03 14:23:48 +0400
committerJoshua Leung <aligorith@gmail.com>2012-06-03 14:23:48 +0400
commit85b34cfcdebdcd1da8c8cce8503fea916d04b3cc (patch)
tree1b166c535f3214b3c9f2b6df5e04e2a14d44556e /source/blender/editors/space_outliner
parent66f4ab396f96fdc69684c81580532e801591581f (diff)
Bugfix: Bone Groups now displayed with correct icon in Outliner
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 829973c744e..547e8288d20 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1040,7 +1040,7 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
case TSE_LINKED_MAT:
UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
case TSE_POSEGRP_BASE:
- UI_icon_draw(x, y, ICON_VERTEXSEL); break;
+ UI_icon_draw(x, y, ICON_GROUP_BONE); break;
case TSE_SEQUENCE:
if (te->idcode == SEQ_MOVIE)
UI_icon_draw(x, y, ICON_SEQUENCE);