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authorAntony Riakiotakis <kalast@gmail.com>2012-11-20 00:40:08 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-11-20 00:40:08 +0400
commite174c6a47f1c557919fdd53a2482d02273372229 (patch)
treed7ffb18deae6615fd6ba7d953d385e42ea8166d2 /source/blender/editors/space_outliner
parentade96d28403207f6deae1f257bc130fb76dfff13 (diff)
Triangulate modifier
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features Will probably add some pictures too to demonstrate the issue that is solved more clearly. Currently using the skin modifier icon, will soon change that. Review by Brecht, thanks!
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 2c40e0e656d..4f640c579a5 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1038,6 +1038,8 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
UI_icon_draw(x, y, ICON_MOD_WARP); break;
case eModifierType_Skin:
UI_icon_draw(x, y, ICON_MOD_SKIN); break;
+ case eModifierType_Triangulate:
+ UI_icon_draw(x, y, ICON_MOD_SKIN); break;
/* Default */
case eModifierType_None: