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authorMike Erwin <significant.bit@gmail.com>2017-04-07 02:15:26 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 02:15:26 +0300
commitf69678482c849d873b9686cd6068946205db7c2b (patch)
tree3ffd7dee52bac6d5706b5e6b64983290dd3ebed6 /source/blender/editors/space_outliner
parent934dfc420088b4ce06bb050ade1ab6a4fa8e6d72 (diff)
OpenGL: refactor UI_draw_roundbox functions
Each function takes a bool (filled vs outline) and a color. We already had multiple ways of passing color in; these are still here. Special variant for anti-aliasing. - took GLenum out of interface - removed UI_RB_ALPHA flag (only one place really used it) - use exact vertex count - removed redundant state changes (BLEND, LINE_SMOOTH)
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index e14a6fb6ec5..9836ae314d1 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1251,13 +1251,14 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Sce
UI_draw_roundbox_corner_set(UI_CNR_ALL);
color[3] *= alpha_fac;
- UI_draw_roundbox(
+ UI_draw_roundbox_aa(
+ true,
(float) *offsx + 1.0f * ufac,
(float)ys + 1.0f * ufac,
(float)*offsx + UI_UNIT_X - 1.0f * ufac,
(float)ys + UI_UNIT_Y - ufac,
(float)UI_UNIT_Y / 2.0f - ufac,
- color);
+ color);
glEnable(GL_BLEND); /* roundbox disables */
}
@@ -1377,7 +1378,8 @@ static void outliner_draw_tree_element(
/* active circle */
if (active != OL_DRAWSEL_NONE) {
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox(
+ UI_draw_roundbox_aa(
+ true,
(float)startx + UI_UNIT_X + 1.0f * ufac,
(float)*starty + 1.0f * ufac,
(float)startx + 2.0f * UI_UNIT_X - 1.0f * ufac,