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authorDalai Felinto <dfelinto@gmail.com>2017-04-10 13:21:13 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-10 13:21:13 +0300
commitf87815705b8fcdc4f4a527303429a32ecca3fd88 (patch)
tree6b146c24c2978ec144426b267650965a7e86a6af /source/blender/editors/space_outliner
parentb6ba507c1be23fd9e6af975ed9dddcf7a57cf8f3 (diff)
Make build with GL 3.3 again
This is a workaround while the PRIM_QUADS_XXX are still in the code
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 3e3e0aea346..afe6d9ae121 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1799,6 +1799,7 @@ static void outliner_back(ARegion *ar)
int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y);
if (tot > 0) {
+#ifdef WITH_GL_PROFILE_COMPAT
immBegin(PRIM_QUADS_XXX, 4 * tot);
while (tot--) {
y1 -= 2 * UI_UNIT_Y;
@@ -1809,6 +1810,7 @@ static void outliner_back(ARegion *ar)
immVertex2f(pos, x1, y2);
}
immEnd();
+#endif
}
immUnbindProgram();
}