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authorDalai Felinto <dfelinto@gmail.com>2018-11-28 03:35:24 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-28 07:33:04 +0300
commitfd16b359977c8932ada8db4ff0e43d0402fdc280 (patch)
tree675c0e97563769ec27090ab67a7f083782220755 /source/blender/editors/space_outliner
parentb5ba5a0b94b04b2fdc21cc7ed2f2ad582d637677 (diff)
Remove eye column from the outliner
To control per-viewlayer, per-object visiblity users should either use the menu or the H shortcuts (H, Alt+H, Shift+H). Following next will be to have proper per-viewlayer collection visibility. This will replace the functionality currently at the viewport collections visibility menu.
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c66
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h3
2 files changed, 2 insertions, 67 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 722ed393492..d4abf216359 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -274,44 +274,6 @@ static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void
}
}
-static void hidebutton_base_flag_cb(bContext *C, void *poin, void *poin2)
-{
- Scene *scene = CTX_data_scene(C);
- ViewLayer *view_layer = poin;
- Base *base = poin2;
- bool extend = (CTX_wm_window(C)->eventstate->ctrl == 0);
-
- /* Undo button toggle, let function do it. */
- base->flag ^= BASE_HIDDEN;
-
- BKE_base_set_visible(scene, view_layer, base, extend);
-
- if (!extend && (base->flag & BASE_VISIBLE)) {
- /* Auto select solo-ed object. */
- ED_object_base_select(base, BA_SELECT);
- view_layer->basact = base;
- }
-
- DEG_id_tag_update(&scene->id, DEG_TAG_BASE_FLAGS_UPDATE);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-}
-
-static void hidebutton_layer_collection_flag_cb(bContext *C, void *poin, void *poin2)
-{
- Scene *scene = CTX_data_scene(C);
- ViewLayer *view_layer = poin;
- LayerCollection *lc = poin2;
- bool extend = (CTX_wm_window(C)->eventstate->ctrl == 0);
-
- /* Undo button toggle, let function do it. */
- lc->runtime_flag ^= LAYER_COLLECTION_HAS_VISIBLE_OBJECTS;
-
- BKE_layer_collection_set_visible(scene, view_layer, lc, extend);
-
- DEG_id_tag_update(&scene->id, DEG_TAG_BASE_FLAGS_UPDATE);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-}
-
static void namebutton_cb(bContext *C, void *tsep, char *oldname)
{
Main *bmain = CTX_data_main(C);
@@ -525,18 +487,6 @@ static void outliner_draw_restrictbuts(
}
else if (tselem->type == 0 && te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;
- Base *base = BKE_view_layer_base_find(view_layer, ob);
-
- if (base) {
- bt = uiDefIconButBitS(
- block, UI_BTYPE_ICON_TOGGLE, BASE_HIDDEN, 0, ICON_HIDE_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), te->ys, UI_UNIT_X,
- UI_UNIT_Y, &base->flag, 0, 0, 0, 0,
- TIP_("Hide object in viewport (Ctrl to isolate)"));
- UI_but_func_set(bt, hidebutton_base_flag_cb, view_layer, base);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
- UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
- }
PointerRNA ptr;
RNA_pointer_create(&ob->id, &RNA_Object, ob, &ptr);
@@ -648,17 +598,6 @@ static void outliner_draw_restrictbuts(
if ((!lc || !(lc->flag & LAYER_COLLECTION_EXCLUDE)) &&
!(collection->flag & COLLECTION_IS_MASTER))
{
- if (lc && (lc->runtime_flag & LAYER_COLLECTION_HAS_ENABLED_OBJECTS)) {
- bt = uiDefIconButBitS(
- block, UI_BTYPE_ICON_TOGGLE_N, LAYER_COLLECTION_HAS_VISIBLE_OBJECTS, 0, ICON_HIDE_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), te->ys, UI_UNIT_X,
- UI_UNIT_Y, &lc->runtime_flag, 0, 0, 0, 0,
- TIP_("Hide collection in viewport (Ctrl to isolate)"));
- UI_but_func_set(bt, hidebutton_layer_collection_flag_cb, view_layer, lc);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
- UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
- }
-
PointerRNA collection_ptr;
RNA_id_pointer_create(&collection->id, &collection_ptr);
@@ -2120,10 +2059,7 @@ static void outliner_draw_restrictcols(ARegion *ar)
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
- immBegin(GPU_PRIM_LINES, 8);
-
- immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymax);
- immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymin);
+ immBegin(GPU_PRIM_LINES, 6);
immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymax);
immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymin);
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index 41a0dce7a38..172d0b433f2 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -129,12 +129,11 @@ typedef enum {
/* size constants */
#define OL_Y_OFFSET 2
-#define OL_TOG_HIDEX (UI_UNIT_X * 4.0f + V2D_SCROLL_WIDTH)
#define OL_TOG_RESTRICT_SELECTX (UI_UNIT_X * 3.0f + V2D_SCROLL_WIDTH)
#define OL_TOG_RESTRICT_VIEWX (UI_UNIT_X * 2.0f + V2D_SCROLL_WIDTH)
#define OL_TOG_RESTRICT_RENDERX (UI_UNIT_X + V2D_SCROLL_WIDTH)
-#define OL_TOGW OL_TOG_HIDEX
+#define OL_TOGW OL_TOG_RESTRICT_SELECTX
#define OL_RNA_COLX (UI_UNIT_X * 15)
#define OL_RNA_COL_SIZEX (UI_UNIT_X * 7.5f)