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authorCampbell Barton <ideasman42@gmail.com>2015-03-20 15:55:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-03-20 18:17:27 +0300
commitd12ab9a9a8c39733c35e4c967cee52eb7d274b4b (patch)
tree76e1dbb09ad376cf665258f7872af9ca5bcb5f63 /source/blender/editors/space_outliner
parent62b31a6e997ca6ca10cad695252909c657d67401 (diff)
Remove unused armature code
ED_armature_deselect_all now simply de-selects
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index 730ee02f448..6050b66fdb7 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -618,7 +618,7 @@ static eOLDrawState tree_element_active_ebone(
if (set != OL_SETSEL_NONE) {
if (set == OL_SETSEL_NORMAL) {
if (!(ebone->flag & BONE_HIDDEN_A)) {
- ED_armature_deselect_all(scene->obedit, 0); // deselect
+ ED_armature_deselect_all(scene->obedit);
tree_element_active_ebone__sel(C, scene, arm, ebone, true);
status = OL_DRAWSEL_NORMAL;
}