diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-05 16:49:44 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-05 16:59:52 +0300 |
commit | f6e798946092c5d30ad0c011bd8c2920971471b2 (patch) | |
tree | fec4dc809a96a4c531256140804a8fa7ad2af9b8 /source/blender/editors/space_outliner | |
parent | 2c3e4fbd7e91e7faeaaed3946874beb4be4e7817 (diff) |
Custom Loop Normals: Add NormalEdit modifier
Nothing much to say here, basic tool to make normals point toward a target,
or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.).
Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_draw.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index ab6e371072e..1aa3fc26f6f 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -1020,6 +1020,8 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */ case eModifierType_DataTransfer: UI_icon_draw(x, y, ICON_MOD_DATA_TRANSFER); break; + case eModifierType_NormalEdit: + UI_icon_draw(x, y, ICON_MOD_NORMALEDIT); break; /* Default */ case eModifierType_None: case eModifierType_ShapeKey: |