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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-12-18 05:56:48 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-12-18 05:56:48 +0300
commitecc4e55b6666bdb20ed8e2e8e9a7fc2fbeff3731 (patch)
tree35b5a56c8b43fdf6d61a01302b2e458f6245bfe8 /source/blender/editors/space_script/space_script.c
parent241dbe6e85a916cc55b5e749596aaf0ef3dffd90 (diff)
2.5
Context API This adds the context API as described here. The main practical change now is that C is not longer directly accessible but has to be accessed through accessor functions. This basically adds the implementation of the API and adaption of existing code with some minor changes. The next task of course is to actually use this design to cleanup of bad level calls and global access, in blenkernel, blenloader. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context Error, Warning and Debug Info Reporting This adds the error reporting API as described here. It should help clean up error() calls in non-ui code, but eventually can become used for gathering messages for a console window, and throwing exceptions in python scripts when an error happens executing something. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
Diffstat (limited to 'source/blender/editors/space_script/space_script.c')
-rw-r--r--source/blender/editors/space_script/space_script.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_script/space_script.c b/source/blender/editors/space_script/space_script.c
index 8b9196ac506..6693d71b507 100644
--- a/source/blender/editors/space_script/space_script.c
+++ b/source/blender/editors/space_script/space_script.c
@@ -41,7 +41,7 @@
#include "BLI_rand.h"
#include "BKE_colortools.h"
-#include "BKE_global.h"
+#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
@@ -139,7 +139,7 @@ static void script_main_area_init(wmWindowManager *wm, ARegion *ar)
static void script_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
- // SpaceScript *sscript= C->area->spacedata.first;
+ // SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
float col[3];