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authorMatt Ebb <matt@mke3.net>2010-04-06 11:02:16 +0400
committerMatt Ebb <matt@mke3.net>2010-04-06 11:02:16 +0400
commit5304a65b50103c405cc5130a479a36833ec7f9bd (patch)
tree9cb6c9928f475a1963bd0fe52a73841db6479ee2 /source/blender/editors/space_script
parentb9d60f20102b4bf621a9bca244f627177af1cd99 (diff)
Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX ui element. Made a convenience function and rippled it though, too.
Diffstat (limited to 'source/blender/editors/space_script')
-rw-r--r--source/blender/editors/space_script/space_script.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/space_script/space_script.c b/source/blender/editors/space_script/space_script.c
index 3629c980a25..9fb1d1a3f0b 100644
--- a/source/blender/editors/space_script/space_script.c
+++ b/source/blender/editors/space_script/space_script.c
@@ -140,11 +140,9 @@ static void script_main_area_draw(const bContext *C, ARegion *ar)
/* draw entirely, view changes should be handled here */
SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
- float col[3];
-
+
/* clear and setup matrix */
- UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
+ UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);