diff options
author | Ton Roosendaal <ton@blender.org> | 2011-06-04 21:03:46 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-06-04 21:03:46 +0400 |
commit | 88676349a473020937ba5f2637535bf5960059c9 (patch) | |
tree | cb02be5fea2f127b284430508fcab3de959c37d7 /source/blender/editors/space_script | |
parent | 4a59928484b93a6c3876c0c8b065f6d313640804 (diff) |
Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage
- Undo history menu back:
- name "Undo History"
- hotkey alt+ctrl+z (alt+apple+z for mac)
- works like 2.4x, only for global undo, editmode and particle edit.
- Menu scroll
- for small windows or screens, popup menus now allow to display
all items, using internal scrolling
- works with a timer, scrolling 10 items per second when mouse
is over the top or bottom arrow
- if menu is too big to display, it now draws to top or bottom,
based on largest available space.
- also works for hotkey driven pop up menus.
- User pref "DPI" follows widget/layout size
- widgets & headers now become bigger and smaller, to match
'dpi' font sizes. Works well to match UI to monitor size.
- note that icons can get fuzzy, we need better mipmaps for it
Diffstat (limited to 'source/blender/editors/space_script')
-rw-r--r-- | source/blender/editors/space_script/script_header.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_script/script_header.c b/source/blender/editors/space_script/script_header.c index 57a1d36e3a2..d88d4296008 100644 --- a/source/blender/editors/space_script/script_header.c +++ b/source/blender/editors/space_script/script_header.c @@ -106,14 +106,14 @@ void script_header_buttons(const bContext *C, ARegion *ar) xmax= GetButStringLength("View"); uiDefPulldownBut(block, dummy_viewmenu, CTX_wm_area(C), - "View", xco, yco-2, xmax-3, 24, ""); - xco+=XIC+xmax; + "View", xco, yco-2, xmax-3, UI_UNIT_Y, ""); + xco+=UI_UNIT_X+xmax; } uiBlockSetEmboss(block, UI_EMBOSS); /* always as last */ - UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin); + UI_view2d_totRect_set(&ar->v2d, xco+UI_UNIT_X+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin); uiEndBlock(C, block); uiDrawBlock(C, block); |