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authorClément Foucault <foucault.clem@gmail.com>2021-05-04 23:30:10 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-05-04 23:58:43 +0300
commit96abe5ebbc55323fc28ee4f6a852c912298c72d1 (patch)
treec5b744a1a654a24a94381d7e4b95df985e3b0ede /source/blender/editors/space_sequencer/sequencer_add.c
parentd28c46183d8890114784692d0ebee27d4cc2cff9 (diff)
DRW: Fix issue with batch reusing freed VBO indices.
Some discard of vertbuf were not correctly followed by discards of the GPUBatches that were using them. This lead to a use-after-free situation where GPUBatches would reuse old VBO information. This did not crash immediatly because the VBO indices were cached by our VAO caching system. It kept working on some implementation because VBO reference in the VAO (probably) preventing the VBO from being freed by reference counting. This fixes T85977 NVidia: Random crashes in 'DrvPresentBuffers'
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_add.c')
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