diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-04 17:52:48 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-05 15:23:54 +0300 |
commit | bbaa1bffe9dbc35d2791b83d0014ccb4ffb6087a (patch) | |
tree | d0ded24e2fb254943831cacca7c28b7752e57eae /source/blender/editors/space_sequencer/sequencer_add.c | |
parent | 863b7b3668fe67a082439181eaf49c3e94a87536 (diff) |
Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_add.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_add.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c index db6cc1af31e..190c2edf30c 100644 --- a/source/blender/editors/space_sequencer/sequencer_add.c +++ b/source/blender/editors/space_sequencer/sequencer_add.c @@ -64,6 +64,8 @@ # include <AUD_Sequence.h> #endif +#include "DEG_depsgraph.h" + /* own include */ #include "sequencer_intern.h" @@ -351,6 +353,7 @@ static int sequencer_add_scene_strip_exec(bContext *C, wmOperator *op) sequencer_add_apply_replace_sel(C, op, seq); sequencer_add_apply_overlap(C, op, seq); + DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS); WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene); return OPERATOR_FINISHED; @@ -433,6 +436,7 @@ static int sequencer_add_movieclip_strip_exec(bContext *C, wmOperator *op) sequencer_add_apply_replace_sel(C, op, seq); sequencer_add_apply_overlap(C, op, seq); + DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS); WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene); return OPERATOR_FINISHED; @@ -515,6 +519,7 @@ static int sequencer_add_mask_strip_exec(bContext *C, wmOperator *op) sequencer_add_apply_replace_sel(C, op, seq); sequencer_add_apply_overlap(C, op, seq); + DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS); WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene); return OPERATOR_FINISHED; @@ -627,8 +632,8 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad } BKE_sequencer_sort(scene); - BKE_sequencer_update_muting(ed); + DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS); WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene); return OPERATOR_FINISHED; @@ -956,6 +961,7 @@ static int sequencer_add_image_strip_exec(bContext *C, wmOperator *op) MEM_freeN(op->customdata); } + DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS); WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene); return OPERATOR_FINISHED; @@ -1105,6 +1111,7 @@ static int sequencer_add_effect_strip_exec(bContext *C, wmOperator *op) * it was NOT called in blender 2.4x, but wont hurt */ BKE_sequencer_sort(scene); + DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS); WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene); return OPERATOR_FINISHED; |