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authorRichard Antalik <richardantalik@gmail.com>2022-04-04 13:52:48 +0300
committerRichard Antalik <richardantalik@gmail.com>2022-04-04 13:56:43 +0300
commit277fa2f441f4ab2c00e7f329ba34a3466956647c (patch)
treebde615d956239337f88575dc7ce79d26f0f6cf4f /source/blender/editors/space_sequencer/sequencer_channels_draw.c
parent5a0b4e97e67446ef3a180acb0ad03b4cbf91b356 (diff)
VSE: Add channel headers
This patch adds channel region to VSE timeline area for drawing channel headers. It is synchronizedwith timeline region. 3 basic features are implemented - channel visibility, locking and name. Channel data is stored in `SeqTimelineChannel` which can be top-level owned by `Editing`, or it is owned by meta strip to support nesting. Strip properties are completely independent and channel properties are applied on top of particular strip property, thus overriding it. Implementation is separate from channel regions in other editors. This is mainly because style and topology is quite different in VSE. But also code seems to be much more readable this way. Currently channels use functions similar to VSE timeline to draw background to provide illusion of transparency, but only for background and sfra/efra regions. Great portion of this patch is change from using strip visibility and lock status to include channel state - this is facilitated by functions `SEQ_transform_is_locked` and `SEQ_render_is_muted` Originally this included changes in D14263, but patch was split for easier review. Reviewed By: fsiddi, Severin Differential Revision: https://developer.blender.org/D13836
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_channels_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_channels_draw.c359
1 files changed, 359 insertions, 0 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_channels_draw.c b/source/blender/editors/space_sequencer/sequencer_channels_draw.c
new file mode 100644
index 00000000000..5a43eade999
--- /dev/null
+++ b/source/blender/editors/space_sequencer/sequencer_channels_draw.c
@@ -0,0 +1,359 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup sequencer
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_context.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "ED_screen.h"
+
+#include "GPU_framebuffer.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_state.h"
+#include "GPU_vertex_buffer.h"
+#include "GPU_viewport.h"
+
+#include "RNA_access.h"
+#include "RNA_prototypes.h"
+
+#include "SEQ_channels.h"
+#include "SEQ_sequencer.h"
+#include "SEQ_time.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "WM_api.h"
+
+/* Own include. */
+#include "sequencer_intern.h"
+
+static ARegion *timeline_region_get(const ScrArea *area)
+{
+ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ if (region->regiontype == RGN_TYPE_WINDOW) {
+ return region;
+ }
+ }
+
+ BLI_assert_unreachable();
+ return NULL;
+}
+
+static float draw_offset_get(const View2D *timeline_region_v2d)
+{
+ return timeline_region_v2d->cur.ymin;
+}
+
+static float channel_height_pixelspace_get(const View2D *timeline_region_v2d)
+{
+ return UI_view2d_view_to_region_y(timeline_region_v2d, 1.0f) -
+ UI_view2d_view_to_region_y(timeline_region_v2d, 0.0f);
+}
+
+static float frame_width_pixelspace_get(const View2D *timeline_region_v2d)
+{
+
+ return UI_view2d_view_to_region_x(timeline_region_v2d, 1.0f) -
+ UI_view2d_view_to_region_x(timeline_region_v2d, 0.0f);
+}
+
+static float icon_width_get(const SeqChannelDrawContext *context)
+{
+ return (U.widget_unit * 0.8 * context->scale);
+}
+
+static float widget_y_offset(const SeqChannelDrawContext *context)
+{
+ return (((context->channel_height / context->scale) - icon_width_get(context))) / 2;
+}
+
+static float channel_index_y_min(const SeqChannelDrawContext *context, const int index)
+{
+ float y = (index - context->draw_offset) * context->channel_height;
+ y /= context->scale;
+ return y;
+}
+
+static void displayed_channel_range_get(const SeqChannelDrawContext *context,
+ int r_channel_range[2])
+{
+ /* Channel 0 is not usable, so should never be drawn. */
+ r_channel_range[0] = max_ii(1, floor(context->timeline_region_v2d->cur.ymin));
+ r_channel_range[1] = ceil(context->timeline_region_v2d->cur.ymax);
+
+ rctf strip_boundbox;
+ BLI_rctf_init(&strip_boundbox, 0.0f, 0.0f, 1.0f, r_channel_range[1]);
+ SEQ_timeline_expand_boundbox(context->seqbase, &strip_boundbox);
+ CLAMP(r_channel_range[0], strip_boundbox.ymin, strip_boundbox.ymax);
+ CLAMP(r_channel_range[1], strip_boundbox.ymin, MAXSEQ);
+}
+
+static char *draw_channel_widget_tooltip(bContext *UNUSED(C), void *argN, const char *UNUSED(tip))
+{
+ char *dyn_tooltip = argN;
+ return BLI_strdup(dyn_tooltip);
+}
+
+static float draw_channel_widget_mute(const SeqChannelDrawContext *context,
+ uiBlock *block,
+ const int channel_index,
+ const float offset)
+{
+ float y = channel_index_y_min(context, channel_index) + widget_y_offset(context);
+
+ const float width = icon_width_get(context);
+ SeqTimelineChannel *channel = SEQ_channel_get_by_index(context->channels, channel_index);
+ const int icon = SEQ_channel_is_muted(channel) ? ICON_CHECKBOX_DEHLT : ICON_CHECKBOX_HLT;
+
+ PointerRNA ptr;
+ RNA_pointer_create(&context->scene->id, &RNA_SequenceTimelineChannel, channel, &ptr);
+ PropertyRNA *hide_prop = RNA_struct_type_find_property(&RNA_SequenceTimelineChannel, "mute");
+
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
+ uiBut *but = uiDefIconButR_prop(block,
+ UI_BTYPE_TOGGLE,
+ 1,
+ icon,
+ context->v2d->cur.xmax / context->scale - offset,
+ y,
+ width,
+ width,
+ &ptr,
+ hide_prop,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ NULL);
+
+ char *tooltip = BLI_sprintfN(
+ "%s channel %d", SEQ_channel_is_muted(channel) ? "Unmute" : "Mute", channel_index);
+ UI_but_func_tooltip_set(but, draw_channel_widget_tooltip, tooltip, MEM_freeN);
+
+ return width;
+}
+
+static float draw_channel_widget_lock(const SeqChannelDrawContext *context,
+ uiBlock *block,
+ const int channel_index,
+ const float offset)
+{
+
+ float y = channel_index_y_min(context, channel_index) + widget_y_offset(context);
+ const float width = icon_width_get(context);
+
+ SeqTimelineChannel *channel = SEQ_channel_get_by_index(context->channels, channel_index);
+ const int icon = SEQ_channel_is_locked(channel) ? ICON_LOCKED : ICON_UNLOCKED;
+
+ PointerRNA ptr;
+ RNA_pointer_create(&context->scene->id, &RNA_SequenceTimelineChannel, channel, &ptr);
+ PropertyRNA *hide_prop = RNA_struct_type_find_property(&RNA_SequenceTimelineChannel, "lock");
+
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
+ uiBut *but = uiDefIconButR_prop(block,
+ UI_BTYPE_TOGGLE,
+ 1,
+ icon,
+ context->v2d->cur.xmax / context->scale - offset,
+ y,
+ width,
+ width,
+ &ptr,
+ hide_prop,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ "");
+
+ char *tooltip = BLI_sprintfN(
+ "%s channel %d", SEQ_channel_is_locked(channel) ? "Unlock" : "Lock", channel_index);
+ UI_but_func_tooltip_set(but, draw_channel_widget_tooltip, tooltip, MEM_freeN);
+
+ return width;
+}
+
+static bool channel_is_being_renamed(const SpaceSeq *sseq, const int channel_index)
+{
+ return sseq->runtime.rename_channel_index == channel_index;
+}
+
+static float text_size_get(const SeqChannelDrawContext *context)
+{
+ const uiStyle *style = UI_style_get_dpi();
+ return UI_fontstyle_height_max(&style->widget) * 1.5f * context->scale;
+}
+
+/* Todo: decide what gets priority - label or buttons */
+static rctf label_rect_init(const SeqChannelDrawContext *context,
+ const int channel_index,
+ const float used_width)
+{
+ float text_size = text_size_get(context);
+ float margin = (context->channel_height / context->scale - text_size) / 2.0f;
+ float y = channel_index_y_min(context, channel_index) + margin;
+
+ float margin_x = icon_width_get(context) * 0.65;
+ float width = max_ff(0.0f, context->v2d->cur.xmax / context->scale - used_width);
+
+ /* Text input has own margin. Prevent text jumping around and use as much space as possible. */
+ if (channel_is_being_renamed(CTX_wm_space_seq(context->C), channel_index)) {
+ float input_box_margin = icon_width_get(context) * 0.5f;
+ margin_x -= input_box_margin;
+ width += input_box_margin;
+ }
+
+ rctf rect;
+ BLI_rctf_init(&rect, margin_x, margin_x + width, y, y + text_size);
+ return rect;
+}
+
+static void draw_channel_labels(const SeqChannelDrawContext *context,
+ uiBlock *block,
+ const int channel_index,
+ const float used_width)
+{
+ SpaceSeq *sseq = CTX_wm_space_seq(context->C);
+ rctf rect = label_rect_init(context, channel_index, used_width);
+
+ if (BLI_rctf_size_y(&rect) <= 1.0f || BLI_rctf_size_x(&rect) <= 1.0f) {
+ return;
+ }
+
+ if (channel_is_being_renamed(sseq, channel_index)) {
+ SeqTimelineChannel *channel = SEQ_channel_get_by_index(context->channels, channel_index);
+ PointerRNA ptr = {NULL};
+ RNA_pointer_create(&context->scene->id, &RNA_SequenceTimelineChannel, channel, &ptr);
+ PropertyRNA *prop = RNA_struct_name_property(ptr.type);
+
+ UI_block_emboss_set(block, UI_EMBOSS);
+ uiBut *but = uiDefButR(block,
+ UI_BTYPE_TEXT,
+ 1,
+ "",
+ rect.xmin,
+ rect.ymin,
+ BLI_rctf_size_x(&rect),
+ BLI_rctf_size_y(&rect),
+ &ptr,
+ RNA_property_identifier(prop),
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ NULL);
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
+
+ if (UI_but_active_only(context->C, context->region, block, but) == false) {
+ sseq->runtime.rename_channel_index = 0;
+ }
+
+ WM_event_add_notifier(context->C, NC_SCENE | ND_SEQUENCER, context->scene);
+ }
+ else {
+ const char *label = SEQ_channel_name_get(context->channels, channel_index);
+ uiDefBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ label,
+ rect.xmin,
+ rect.ymin,
+ rect.xmax - rect.xmin,
+ (rect.ymax - rect.ymin),
+ NULL,
+ 0,
+ 0,
+ 0,
+ 0,
+ NULL);
+ }
+}
+
+/* Todo: different text/buttons alignment */
+static void draw_channel_header(const SeqChannelDrawContext *context,
+ uiBlock *block,
+ const int channel_index)
+{
+ float offset = icon_width_get(context) * 1.5f;
+ offset += draw_channel_widget_lock(context, block, channel_index, offset);
+ offset += draw_channel_widget_mute(context, block, channel_index, offset);
+
+ draw_channel_labels(context, block, channel_index, offset);
+}
+
+static void draw_channel_headers(const SeqChannelDrawContext *context)
+{
+ GPU_matrix_push();
+ wmOrtho2_pixelspace(context->region->winx / context->scale,
+ context->region->winy / context->scale);
+ uiBlock *block = UI_block_begin(context->C, context->region, __func__, UI_EMBOSS);
+
+ int channel_range[2];
+ displayed_channel_range_get(context, channel_range);
+
+ for (int channel = channel_range[0]; channel <= channel_range[1]; channel++) {
+ draw_channel_header(context, block, channel);
+ }
+
+ UI_block_end(context->C, block);
+ UI_block_draw(context->C, block);
+
+ GPU_matrix_pop();
+}
+
+static void draw_background(void)
+{
+ UI_ThemeClearColor(TH_BACK);
+}
+
+void channel_draw_context_init(const bContext *C,
+ ARegion *region,
+ SeqChannelDrawContext *r_context)
+{
+ r_context->C = C;
+ r_context->area = CTX_wm_area(C);
+ r_context->region = region;
+ r_context->v2d = &region->v2d;
+ r_context->scene = CTX_data_scene(C);
+ r_context->ed = SEQ_editing_get(r_context->scene);
+ r_context->seqbase = SEQ_active_seqbase_get(r_context->ed);
+ r_context->channels = SEQ_channels_displayed_get(r_context->ed);
+ r_context->timeline_region = timeline_region_get(CTX_wm_area(C));
+ r_context->timeline_region_v2d = &r_context->timeline_region->v2d;
+
+ r_context->channel_height = channel_height_pixelspace_get(r_context->timeline_region_v2d);
+ r_context->frame_width = frame_width_pixelspace_get(r_context->timeline_region_v2d);
+ r_context->draw_offset = draw_offset_get(r_context->timeline_region_v2d);
+
+ r_context->scale = min_ff(r_context->channel_height / (U.widget_unit * 0.6), 1);
+}
+
+void draw_channels(const bContext *C, ARegion *region)
+{
+ SeqChannelDrawContext context;
+ channel_draw_context_init(C, region, &context);
+
+ UI_view2d_view_ortho(context.v2d);
+
+ draw_background();
+ draw_channel_headers(&context);
+
+ UI_view2d_view_restore(C);
+}