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authorCampbell Barton <ideasman42@gmail.com>2012-06-07 19:49:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-07 19:49:02 +0400
commit105b1031dd34d19755b7ec5f5a7dcc6bfa74b2fb (patch)
treed22203cc9b5f4730044d3624b493ec76badc2e5a /source/blender/editors/space_sequencer/sequencer_draw.c
parent3916414709d1baace6bd9d1e802be2730048da66 (diff)
code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather then defines.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c92
1 files changed, 46 insertions, 46 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 236baea01be..cb15eed6a37 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -82,23 +82,23 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[
SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
switch (seq->type) {
- case SEQ_IMAGE:
+ case SEQ_TYPE_IMAGE:
UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col);
break;
- case SEQ_META:
+ case SEQ_TYPE_META:
UI_GetThemeColor3ubv(TH_SEQ_META, col);
break;
- case SEQ_MOVIE:
+ case SEQ_TYPE_MOVIE:
UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col);
break;
- case SEQ_MOVIECLIP:
+ case SEQ_TYPE_MOVIECLIP:
UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, col);
break;
- case SEQ_SCENE:
+ case SEQ_TYPE_SCENE:
UI_GetThemeColor3ubv(TH_SEQ_SCENE, col);
if (seq->scene == curscene) {
@@ -107,45 +107,45 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[
break;
/* transitions */
- case SEQ_CROSS:
- case SEQ_GAMCROSS:
- case SEQ_WIPE:
+ case SEQ_TYPE_CROSS:
+ case SEQ_TYPE_GAMCROSS:
+ case SEQ_TYPE_WIPE:
UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col);
/* slightly offset hue to distinguish different effects */
- if (seq->type == SEQ_CROSS) rgb_byte_set_hue_float_offset(col, 0.04);
- if (seq->type == SEQ_GAMCROSS) rgb_byte_set_hue_float_offset(col, 0.08);
- if (seq->type == SEQ_WIPE) rgb_byte_set_hue_float_offset(col, 0.12);
+ if (seq->type == SEQ_TYPE_CROSS) rgb_byte_set_hue_float_offset(col, 0.04);
+ if (seq->type == SEQ_TYPE_GAMCROSS) rgb_byte_set_hue_float_offset(col, 0.08);
+ if (seq->type == SEQ_TYPE_WIPE) rgb_byte_set_hue_float_offset(col, 0.12);
break;
/* effects */
- case SEQ_TRANSFORM:
- case SEQ_SPEED:
- case SEQ_ADD:
- case SEQ_SUB:
- case SEQ_MUL:
- case SEQ_ALPHAOVER:
- case SEQ_ALPHAUNDER:
- case SEQ_OVERDROP:
- case SEQ_GLOW:
- case SEQ_MULTICAM:
- case SEQ_ADJUSTMENT:
+ case SEQ_TYPE_TRANSFORM:
+ case SEQ_TYPE_SPEED:
+ case SEQ_TYPE_ADD:
+ case SEQ_TYPE_SUB:
+ case SEQ_TYPE_MUL:
+ case SEQ_TYPE_ALPHAOVER:
+ case SEQ_TYPE_ALPHAUNDER:
+ case SEQ_TYPE_OVERDROP:
+ case SEQ_TYPE_GLOW:
+ case SEQ_TYPE_MULTICAM:
+ case SEQ_TYPE_ADJUSTMENT:
UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
/* slightly offset hue to distinguish different effects */
- if (seq->type == SEQ_ADD) rgb_byte_set_hue_float_offset(col, 0.04);
- else if (seq->type == SEQ_SUB) rgb_byte_set_hue_float_offset(col, 0.08);
- else if (seq->type == SEQ_MUL) rgb_byte_set_hue_float_offset(col, 0.12);
- else if (seq->type == SEQ_ALPHAOVER) rgb_byte_set_hue_float_offset(col, 0.16);
- else if (seq->type == SEQ_ALPHAUNDER) rgb_byte_set_hue_float_offset(col, 0.20);
- else if (seq->type == SEQ_OVERDROP) rgb_byte_set_hue_float_offset(col, 0.24);
- else if (seq->type == SEQ_GLOW) rgb_byte_set_hue_float_offset(col, 0.28);
- else if (seq->type == SEQ_TRANSFORM) rgb_byte_set_hue_float_offset(col, 0.36);
- else if (seq->type == SEQ_MULTICAM) rgb_byte_set_hue_float_offset(col, 0.32);
- else if (seq->type == SEQ_ADJUSTMENT) rgb_byte_set_hue_float_offset(col, 0.40);
+ if (seq->type == SEQ_TYPE_ADD) rgb_byte_set_hue_float_offset(col, 0.04);
+ else if (seq->type == SEQ_TYPE_SUB) rgb_byte_set_hue_float_offset(col, 0.08);
+ else if (seq->type == SEQ_TYPE_MUL) rgb_byte_set_hue_float_offset(col, 0.12);
+ else if (seq->type == SEQ_TYPE_ALPHAOVER) rgb_byte_set_hue_float_offset(col, 0.16);
+ else if (seq->type == SEQ_TYPE_ALPHAUNDER) rgb_byte_set_hue_float_offset(col, 0.20);
+ else if (seq->type == SEQ_TYPE_OVERDROP) rgb_byte_set_hue_float_offset(col, 0.24);
+ else if (seq->type == SEQ_TYPE_GLOW) rgb_byte_set_hue_float_offset(col, 0.28);
+ else if (seq->type == SEQ_TYPE_TRANSFORM) rgb_byte_set_hue_float_offset(col, 0.36);
+ else if (seq->type == SEQ_TYPE_MULTICAM) rgb_byte_set_hue_float_offset(col, 0.32);
+ else if (seq->type == SEQ_TYPE_ADJUSTMENT) rgb_byte_set_hue_float_offset(col, 0.40);
break;
- case SEQ_COLOR:
+ case SEQ_TYPE_COLOR:
if (colvars->col) {
rgb_float_to_uchar(col, colvars->col);
}
@@ -154,7 +154,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[
}
break;
- case SEQ_SOUND:
+ case SEQ_TYPE_SOUND_RAM:
UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col);
blendcol[0] = blendcol[1] = blendcol[2] = 128;
if (seq->flag & SEQ_MUTE) UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20);
@@ -362,7 +362,7 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire
}
/* draw! */
- if (seq->type < SEQ_EFFECT ||
+ if (seq->type < SEQ_TYPE_EFFECT ||
get_sequence_effect_num_inputs(seq->type) == 0)
{
glEnable(GL_BLEND);
@@ -409,7 +409,7 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq)
unsigned char col[3], blendcol[3];
View2D *v2d = &ar->v2d;
- if (seq->type >= SEQ_EFFECT) return;
+ if (seq->type >= SEQ_TYPE_EFFECT) return;
x1 = seq->startdisp;
x2 = seq->enddisp;
@@ -521,10 +521,10 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
if (name[0] == '\0')
name = give_seqname(seq);
- if (seq->type == SEQ_META || seq->type == SEQ_ADJUSTMENT) {
+ if (seq->type == SEQ_TYPE_META || seq->type == SEQ_TYPE_ADJUSTMENT) {
BLI_snprintf(str, sizeof(str), "%d | %s", seq->len, name);
}
- else if (seq->type == SEQ_SCENE) {
+ else if (seq->type == SEQ_TYPE_SCENE) {
if (seq->scene) {
if (seq->scene_camera) {
BLI_snprintf(str, sizeof(str), "%d | %s: %s (%s)",
@@ -540,7 +540,7 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
seq->len, name);
}
}
- else if (seq->type == SEQ_MOVIECLIP) {
+ else if (seq->type == SEQ_TYPE_MOVIECLIP) {
if (seq->clip && strcmp(name, seq->clip->id.name + 2) != 0) {
BLI_snprintf(str, sizeof(str), "%d | %s: %s",
seq->len, name, seq->clip->id.name + 2);
@@ -550,19 +550,19 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
seq->len, name);
}
}
- else if (seq->type == SEQ_MULTICAM) {
+ else if (seq->type == SEQ_TYPE_MULTICAM) {
BLI_snprintf(str, sizeof(str), "Cam | %s: %d",
name, seq->multicam_source);
}
- else if (seq->type == SEQ_IMAGE) {
+ else if (seq->type == SEQ_TYPE_IMAGE) {
BLI_snprintf(str, sizeof(str), "%d | %s: %s%s",
seq->len, name, seq->strip->dir, seq->strip->stripdata->name);
}
- else if (seq->type & SEQ_EFFECT) {
+ else if (seq->type & SEQ_TYPE_EFFECT) {
BLI_snprintf(str, sizeof(str), "%d | %s",
seq->len, name);
}
- else if (seq->type == SEQ_SOUND) {
+ else if (seq->type == SEQ_TYPE_SOUND_RAM) {
if (seq->sound)
BLI_snprintf(str, sizeof(str), "%d | %s: %s",
seq->len, name, seq->sound->name);
@@ -570,7 +570,7 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
BLI_snprintf(str, sizeof(str), "%d | %s",
seq->len, name);
}
- else if (seq->type == SEQ_MOVIE) {
+ else if (seq->type == SEQ_TYPE_MOVIE) {
BLI_snprintf(str, sizeof(str), "%d | %s: %s%s",
seq->len, name, seq->strip->dir, seq->strip->stripdata->name);
}
@@ -696,7 +696,7 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline
x2 = seq->enddisp;
/* draw sound wave */
- if (seq->type == SEQ_SOUND) {
+ if (seq->type == SEQ_TYPE_SOUND_RAM) {
drawseqwave(scene, seq, x1, y1, x2, y2, (ar->v2d.cur.xmax - ar->v2d.cur.xmin) / ar->winx);
}
@@ -743,7 +743,7 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline
glDisable(GL_LINE_STIPPLE);
}
- if (seq->type == SEQ_META) {
+ if (seq->type == SEQ_TYPE_META) {
drawmeta_contents(scene, seq, x1, y1, x2, y2);
}