diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-06-01 07:41:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-06-01 08:00:25 +0300 |
commit | 946ae26349eedbd6d7bdd859280c10ad80520417 (patch) | |
tree | 5c84a333dfd42772e2da94b55ebc97ad91dfa248 /source/blender/editors/space_sequencer/sequencer_draw.c | |
parent | c315e564340024e6f0a415b3853421cd35b7a650 (diff) |
UI: use term current frame instead of playhead
Avoid mixing different terminologies up,
current frame is used in a majority of Blender.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 5d8851d5e3d..1f06ab68516 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -2299,10 +2299,10 @@ void draw_timeline_seq(const bContext *C, ARegion *region) cfra_flag |= DRAWCFRA_UNIT_SECONDS; } - /* Draw playhead. */ + /* Draw the current frame indicator. */ ANIM_draw_cfra(C, v2d, cfra_flag); - /* Draw overlap playhead. */ + /* Draw overlap frame frame indicator. */ if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) { int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : |