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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:29:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:29:47 +0300 |
commit | d5b5b228e4d07ce8c7d32c40c87bebe6745663e2 (patch) | |
tree | 27da1c999d7bbb0ccf035ef9676278a9b9677301 /source/blender/editors/space_sequencer/sequencer_draw.c | |
parent | 47c6f41b8926befcf1ffe8b0dcccb90922c4b9be (diff) |
UI: Fix protential stray GPU state preventing correct drawing
Fix potential issue with nodetree introduced in rB47c6f41b8926.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index edbe830683f..4b76f1432ee 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1783,6 +1783,7 @@ void sequencer_draw_preview(const bContext *C, GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport); GPU_framebuffer_bind_no_srgb(framebuffer_overlay); GPU_batch_presets_reset(); + GPU_depth_test(false); if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) { sequencer_preview_clear(); |