diff options
author | Peter Schlaile <peter@schlaile.de> | 2010-04-25 16:53:39 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2010-04-25 16:53:39 +0400 |
commit | a92b8b7ff6fae4a5d11baebb062b83e7b1b61dcc (patch) | |
tree | b0296383476658acb64f8ba52e54e3dee796cdb1 /source/blender/editors/space_sequencer/sequencer_draw.c | |
parent | 3f12beb4d0440da93ccbe67c76f23a2f15452aac (diff) |
== Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.)
There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.
Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:
* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top
Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)
Compare that to:
* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
somewhat work.
* cry out loud, using it, if you have to move cut points around
Alternatively, even harder:
* just edit the old way and put strip after strip
You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...
Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 60927b5f3dd..0c0f44df170 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -126,6 +126,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, char *col) case SEQ_ALPHAUNDER: case SEQ_OVERDROP: case SEQ_GLOW: + case SEQ_MULTICAM: /* slightly offset hue to distinguish different effects */ UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col); @@ -451,7 +452,9 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float else { sprintf(str, "%d | %s", seq->len, name); } - + } + else if(seq->type == SEQ_MULTICAM) { + sprintf(str, "Cam: %d", seq->multicam_source); } else if(seq->type == SEQ_IMAGE) { sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name); |