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authorPeter Schlaile <peter@schlaile.de>2010-04-25 16:53:39 +0400
committerPeter Schlaile <peter@schlaile.de>2010-04-25 16:53:39 +0400
commita92b8b7ff6fae4a5d11baebb062b83e7b1b61dcc (patch)
treeb0296383476658acb64f8ba52e54e3dee796cdb1 /source/blender/editors/space_sequencer/sequencer_draw.c
parent3f12beb4d0440da93ccbe67c76f23a2f15452aac (diff)
== Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.) There is now a new effect track, named MULTICAM, which just selects one of the lower tracks. Doesn't sound that exciting, but if you combine this with A/B-Trim (moving split points of two directly connected tracks around, while magically resizing both strips, something to be added), you just do: * add several tracks for your camera angles * (optionally) sync those tracks * add one multicam track on top Use that multicam-track to edit your movie. (Either using fcurves on the multicam source selector or using knife-tool and A/B-Trim.) Compare that to: * add several tracks * add cross fades between them * do some python scripting to add several fcurves to make that beast somewhat work. * cry out loud, using it, if you have to move cut points around Alternatively, even harder: * just edit the old way and put strip after strip You might think, that this isn't really helpfull for animators, but consider using scene-strips (in OpenGL-mode) for input, that are set for different camera angles and can now be intercut a lot more easily... Also: small fix on the way: the speed effect can now be used in cascade. (Don't know, if anyone used it that way, but now it works.)
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 60927b5f3dd..0c0f44df170 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -126,6 +126,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, char *col)
case SEQ_ALPHAUNDER:
case SEQ_OVERDROP:
case SEQ_GLOW:
+ case SEQ_MULTICAM:
/* slightly offset hue to distinguish different effects */
UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
@@ -451,7 +452,9 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
else {
sprintf(str, "%d | %s", seq->len, name);
}
-
+ }
+ else if(seq->type == SEQ_MULTICAM) {
+ sprintf(str, "Cam: %d", seq->multicam_source);
}
else if(seq->type == SEQ_IMAGE) {
sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);