diff options
author | Matt Ebb <matt@mke3.net> | 2010-04-01 07:58:20 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2010-04-01 07:58:20 +0400 |
commit | ceebd182ed2e3310d6b65fa73574b941156aa1b0 (patch) | |
tree | 5b1cf8241e5b1da8507a62c16488cea99b10214a /source/blender/editors/space_sequencer/sequencer_draw.c | |
parent | f49a82b03ebf63f8416b238cf32f29382bc331c9 (diff) |
Fix [#21298] Colour Management: Convert To Float & Use Colour Balance Linearising VSE Strip
Removed all colour management from sequencer, need better design/plan for this.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index d725c5c81b4..60927b5f3dd 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -754,11 +754,6 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq } if(ibuf->rect_float && ibuf->rect==NULL) { - if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) { - ibuf->profile = IB_PROFILE_LINEAR_RGB; - } else { - ibuf->profile = IB_PROFILE_NONE; - } IMB_rect_from_float(ibuf); } |