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authorPeter Schlaile <peter@schlaile.de>2010-02-21 17:19:53 +0300
committerPeter Schlaile <peter@schlaile.de>2010-02-21 17:19:53 +0300
commitd474fae9b9dd1c3984a4dc90827f9b5c4f489079 (patch)
treeebeac25a36f33b43f91b3ee0b13622856e35cd6f /source/blender/editors/space_sequencer/sequencer_draw.c
parent438b93dccc1fb2bdce94978741e8247747736b8f (diff)
== Sequencer ==
Made aspect ratio work again in sequencer preview
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c16
1 files changed, 13 insertions, 3 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 8ac2cc96f7a..c1a023d0009 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -653,6 +653,7 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
struct ImBuf *ibuf;
struct View2D *v2d = &ar->v2d;
int rectx, recty;
+ float viewrectx, viewrecty;
int free_ibuf = 0;
static int recursive= 0;
float render_size = 0.0;
@@ -670,14 +671,23 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
return;
}
- rectx= (render_size*(float)scene->r.xsch)/100.0f+0.5f;
- recty= (render_size*(float)scene->r.ysch)/100.0f+0.5f;
+ viewrectx = (render_size*(float)scene->r.xsch)/100.0f;
+ viewrecty = (render_size*(float)scene->r.ysch)/100.0f;
+
+ rectx = viewrectx + 0.5f;
+ recty = viewrecty + 0.5f;
+
+ if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
+ viewrectx *= (float)scene->r.xasp / (float)scene->r.yasp;
+ viewrectx /= proxy_size / 100.0;
+ viewrecty /= proxy_size / 100.0;
+ }
/* XXX TODO: take color from theme */
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
- UI_view2d_totRect_set(v2d, rectx, recty);
+ UI_view2d_totRect_set(v2d, viewrectx + 0.5f, viewrecty + 0.5f);
UI_view2d_curRect_validate(v2d);
/* BIG PROBLEM: the give_ibuf_seq() can call a rendering, which in turn calls redraws...