diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-02-17 20:14:03 +0300 |
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committer | Fabian Schempp <fabianschempp@googlemail.com> | 2022-04-11 01:29:44 +0300 |
commit | 4541f1173b3f7805f5f75fa04c8f5a0ff85e3bd3 (patch) | |
tree | ba15c2f8243a6ad022cbf447334f10350219b81b /source/blender/editors/space_sequencer/sequencer_draw.c | |
parent | 500515976d5244683283350dfd2237a2aa43c8bc (diff) |
GPU: Remove runtime sampler texture slot assignment
This avoid potential shader recompilation and is more in line
with vulkan design.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 8c12193fb88..1e810a9c59e 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1926,7 +1926,6 @@ static void sequencer_draw_display_buffer(const bContext *C, if (!glsl_used) { immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); immUniformColor3f(1.0f, 1.0f, 1.0f); - immUniform1i("image", 0); } immBegin(GPU_PRIM_TRI_FAN, 4); |