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authorClément Foucault <foucault.clem@gmail.com>2022-02-17 20:14:03 +0300
committerFabian Schempp <fabianschempp@googlemail.com>2022-04-11 01:29:44 +0300
commit4541f1173b3f7805f5f75fa04c8f5a0ff85e3bd3 (patch)
treeba15c2f8243a6ad022cbf447334f10350219b81b /source/blender/editors/space_sequencer/sequencer_draw.c
parent500515976d5244683283350dfd2237a2aa43c8bc (diff)
GPU: Remove runtime sampler texture slot assignment
This avoid potential shader recompilation and is more in line with vulkan design.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 8c12193fb88..1e810a9c59e 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1926,7 +1926,6 @@ static void sequencer_draw_display_buffer(const bContext *C,
if (!glsl_used) {
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
- immUniform1i("image", 0);
}
immBegin(GPU_PRIM_TRI_FAN, 4);