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author | Campbell Barton <ideasman42@gmail.com> | 2021-12-08 16:55:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-08 17:14:10 +0300 |
commit | 61776befc3f88c373e47ccbdf8c75e2ca0f4e987 (patch) | |
tree | 0214b7c5146300d41b7bcbe99f87c92599608e7f /source/blender/editors/space_sequencer/sequencer_draw.c | |
parent | 8f1997975dc60bc1c18992458603ecd58dfded6d (diff) |
Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 896b64d97af..e814530d1e2 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -668,7 +668,6 @@ static void drawmeta_contents(Scene *scene, GPU_blend(GPU_BLEND_NONE); } -/* Get handle width in 2d-View space. */ float sequence_handle_size_get_clamped(Sequence *seq, const float pixelx) { const float maxhandle = (pixelx * SEQ_HANDLE_SIZE) * U.pixelsize; @@ -1517,13 +1516,6 @@ void ED_sequencer_special_preview_clear(void) sequencer_special_update_set(NULL); } -/** - * Rendering using opengl will change the current viewport/context. - * This is why we need the \a region, to set back the render area. - * - * TODO: do not rely on such hack and just update the \a ibuf outside of - * the UI drawing code. - */ ImBuf *sequencer_ibuf_get(struct Main *bmain, ARegion *region, struct Depsgraph *depsgraph, |