diff options
author | Richard Antalik <richardantalik@gmail.com> | 2022-01-12 03:36:35 +0300 |
---|---|---|
committer | Richard Antalik <richardantalik@gmail.com> | 2022-01-12 03:46:27 +0300 |
commit | f4492629ea0e5018412d5634c7be898a09af8bf0 (patch) | |
tree | 458a66e69ba80a2b54315ffcef826d6470e841d1 /source/blender/editors/space_sequencer/sequencer_draw.c | |
parent | ef5d01d98ff38fa76a4177314edbebfb119b97f1 (diff) |
Cleanup: VSE channel drawing
Remove code that very slightly darkened line on bottom of timeline, when
backdrop is enabled. Purpose of the code wasn't dodumented, and 2.79
doesn't seem to produce this darkened line.
Rename drawing functions to appropriate names.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 37 |
1 files changed, 13 insertions, 24 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index e814530d1e2..6dffc0bc2a4 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -2262,28 +2262,15 @@ void sequencer_draw_preview(const bContext *C, seq_prefetch_wm_notify(C, scene); } -/* Draw backdrop in sequencer timeline. */ -static void draw_seq_backdrop(View2D *v2d) +static void draw_seq_timeline_channels(View2D *v2d) { - int i; - uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - - /* View backdrop. */ - immUniformThemeColor(TH_BACK); - immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); - - /* Darker overlay over the view backdrop. */ - immUniformThemeColorShade(TH_BACK, -10); - immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0); - - /* Alternating horizontal stripes. */ - i = max_ii(1, ((int)v2d->cur.ymin) - 1); - GPU_blend(GPU_BLEND_ALPHA); immUniformThemeColor(TH_ROW_ALTERNATE); + /* Alternating horizontal stripes. */ + int i = max_ii(1, ((int)v2d->cur.ymin) - 1); while (i < v2d->cur.ymax) { if (i & 1) { immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1); @@ -2295,6 +2282,14 @@ static void draw_seq_backdrop(View2D *v2d) immUnbindProgram(); } +static void draw_seq_timeline_channel_numbers(ARegion *region) +{ + View2D *v2d = ®ion->v2d; + rcti rect; + BLI_rcti_init(&rect, 0, 15 * UI_DPI_FAC, 15 * UI_DPI_FAC, region->winy - UI_TIME_SCRUB_MARGIN_Y); + UI_view2d_draw_scale_y__block(region, v2d, &rect, TH_SCROLL_TEXT); +} + static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) { Scene *scene = CTX_data_scene(C); @@ -2718,7 +2713,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region) } UI_view2d_view_ortho(v2d); - draw_seq_backdrop(v2d); + draw_seq_timeline_channels(v2d); if ((sseq->flag & SEQ_SHOW_OVERLAY) && (sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_GRID)) { U.v2d_min_gridsize *= 3; UI_view2d_draw_lines_x__discrete_frames_or_seconds( @@ -2776,13 +2771,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region) UI_view2d_view_restore(C); ED_time_scrub_draw(region, scene, !(sseq->flag & SEQ_DRAWFRAMES), true); - /* Draw channel numbers. */ - { - rcti rect; - BLI_rcti_init( - &rect, 0, 15 * UI_DPI_FAC, 15 * UI_DPI_FAC, region->winy - UI_TIME_SCRUB_MARGIN_Y); - UI_view2d_draw_scale_y__block(region, v2d, &rect, TH_SCROLL_TEXT); - } + draw_seq_timeline_channel_numbers(region); } void draw_timeline_seq_display(const bContext *C, ARegion *region) |